War Machine and Churchyard: Difference between pages
m Redirected page to War Machine |
fixed spelling and grammar a bit |
||
| Line 1: | Line 1: | ||
# | {{inhota}} | ||
{{Creature bank||name=Churchyard}} | |||
{{Creature bank row|100%|Zombie|90|2500 {{G}}<br>Artifact [[Artifact#Class|<span title="Minor">(Mi)</span>]] ||T1=}} | |||
|} | |||
'''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It is guarded by 90 [[Zombie|Zombies]]. The reward is 2500 {{G}} and 1 [[minor]] artifact. | |||
[[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of 15 [[Zombie|Zombies]] (red hexes) and attack in alphabetic order: from A to F. | |||
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots. | |||
Though [[war machine]]s are not present on the battlefield, the infinite shots effect from [[Ammo Cart]] is active. | |||
Slain enemies do not respawn (should the hero retreat or be defeated). Visiting a previously plundered Churchyard inflicts a -1 penalty to [[morale]]. | |||
<div style="clear:both;"></div> | |||
For Random Map Generator: | |||
* Terrain: any dry land. | |||
* Value: 1500. | |||
* Density: 100. | |||
== See also: == | |||
{{map objects 'see also'}} | |||
{{morale navigational box}} | |||
{{creature bank navigational box|img=churchyard 3in1}} | |||
[[Category: Adventure Map (HotA)]] | |||
[[Category: Creature Banks (HotA)]] | |||
__NOTOC__ | |||
Revision as of 08:31, 26 February 2020
| Churchyard | |||
|---|---|---|---|
| Media:Churchyard.webp | |||
| % | Guards | Content | XP |
| Visiting Scheme | |||
| |||
| Event | |||
| ' | |||
Churchyard is a Creature Bank located on the Adventure Map.

The guards are divided into five stacks (red hexes). There is a 50% chance of getting an upgraded stack in the lower left corner (C hex). All the guard stacks of the same speed attack in alphabetic order of these hexes. The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. If the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, they still provide their passive bonuses (i.e. the infinite shots effect from Ammo Cart and the First Aid/First Aid Tent health boost
).
Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).
In Horn of the Abyss, the object's level can be preset by a map-maker and the upgraded stack option may be toggled on or off.
| 100% | valign=middle align=middle |
90 |
| 2500 ![]()
Artifact (Mi)
| ![]()
|-
|}
Churchyard is an adventure map location, and commonly known as one of the creature banks. It is guarded by 90 Zombies. The reward is 2500
and 1 minor artifact.

The guards are divided into six stacks of 15 Zombies (red hexes) and attack in alphabetic order: from A to F.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated). Visiting a previously plundered Churchyard inflicts a -1 penalty to morale.
For Random Map Generator:
- Terrain: any dry land.
- Value: 1500.
- Density: 100.
See also:
See Also:

