War Machine and Churchyard: Difference between pages

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'''War machine''' is common term used for when referring either to ammo cart, ballista, first aid tent or catapult. Basically they are all special combat units which are available in most of the battles. The only exceptions are [[creature bank]]s and [[shipwreck]]s, where none of the war machines are used. They all have a special [[Artifacts#Artifact_slots|slot]] reserved just for a particular war machine.
{{inhota}}


Typically war machines except catapults are bought from [[blacksmith]]s, which sell different war machine depending on the [[town type]]. Additionally, war machines can be bought from an adventure map location called [[war machine factory]], which sell all war machines except catapults. [[Stronghold]] has also special building [[ballista yard]], where a visiting hero can buy ballistas. All heroes have catapult with them, and if one is destroyed in the combat, a new one is automatically added to hero's catapult slot.
{{Creature bank||name=Churchyard}}
{{Creature bank row|100%|Zombie|90|2500 {{G}}<br>Artifact [[Artifact#Class|<span title="Minor">(Mi)</span>]] ||T1=}}
|}


All war machines are immobile and unaffected by [[luck]] and [[morale]] with the exception of ballista, which can have a lucky strike. Also, war machines do not affect the hero's [[movement]].
'''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It is guarded by 90 [[Zombie|Zombies]]. The reward is 2500 {{G}} and 1 [[minor]] artifact.


== Usage ==
[[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of 15 [[Zombie|Zombies]] (red hexes) and attack in alphabetic order: from A to F.
=== Ammo Cart ===
{{War machine
| Image    = [[Image: Ammo cart.png]]  
| Name      = Ammo cart
| No_attack =
| Defense  = 5
| No_damage =
| Health    = 100
| Cost      = 1000
| No_shots  =
}}


Ammo cart provides unlimited [[Shots|ammuntion]] for creatures with [[ranged attack]]s.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.


=== Ballista ===
Though [[war machine]]s are not present on the battlefield, the infinite shots effect from [[Ammo Cart]] is active.
{{War machine
| Image    = [[Image: Ballista.png]]
| Align    = left
| Name      = Ballista
| Attack    = 10
| Defense  = 10
| Damage    = 8–12
| Health    = 250
| Cost      = 2500
| Shots    = 24
}}


Ballistas are missile weapons that launches large projectiles to damage enemy troops, which basically makes them a ranged unit. Damage of the ballista is affected [[artillery]] and [[archery]] secondary skills, and of course the attack skill of the hero. Without artillery skill, the ballista will shoot independetly, but with basic artillery the player controls the machine in the same way he or she controls creature stacks. Artillery skill also enables ballista to [[Strikes twice|shoot twice]]. Ballista acts last at the combat round.
Slain enemies do not respawn (should the hero retreat or be defeated). Visiting a previously plundered Churchyard inflicts a -1 penalty to [[morale]].


Ballistas can be bought from [[blacksmith]]s in [[castle]], [[dungeon]] and [[conflux town]]s, and from [[ballista yard]] in a [[stronghold town]]. Additionally, ballista can be bought from [[war machine factory]], an adventure map location. Typically heroes who [[Hero specialty|specialize]] in ballista have one with them.
<div style="clear:both;"></div>
For Random Map Generator:
* Terrain: any dry land.
* Value: 1500.
* Density: 100.


== See also: ==
{{map objects 'see also'}}


'''Heroes with specialty ballista:'''
{{morale navigational box}}
* [[Christian]] the [[Knight]]
* [[Torosar]] the [[Alchemist]]
* [[Pyre (Hero)|Pyre]] the [[Demoniac]]
* [[Arlach]] the [[Overlord]]
* [[Gurnisson]] the [[Barbarian]]
* [[Gerwulf]] the [[Beastmaster]]


=== First Aid Tent ===
{{creature bank navigational box|img=churchyard 3in1}}
{{War machine
| Image      = [[Image:First aid tent.png]]
| Name      = First aid tent
| No_attack  =
| No_defense =
| No_damage  =
| Health    = 75
| Cost      = 750
| No_shots  =  
}}


First aid tent heals up to 25 points of [[health|hit points]] of the top creature in target allied stack. The amount of health restored is affected by [[first aid]] secondary skill, which also gives the player control over the tent rather than being chosen by computer. First aid tent acts last at the combat round. Tents can be bought from [[blacksmith]]s of [[rampart]], [[fortress]] and [[necropolis town]]s, or from a [[war machine factory]], an adventure map location. Typically heroes with first aid [[Hero specialty|specialty]] start with a first aid tent.
[[Category: Adventure Map (HotA)]]
 
[[Category: Creature Banks (HotA)]]
'''Heroes with first aid specialty:'''
__NOTOC__
* [[Rion]] the [[Cleric]]
* [[Gem]] the [[Druid]]
* [[Verdish]] the [[Witch]]
 
=== Catapult ===
{{War machine
| Name      = Catapult
| Image      = [[Image: Catapult.png]]
| Align      = left
| Attack    = 10
| Defense    = 10
| No_damage  =
| Health    = 1000
| Cost      = N/A
| Shots      = 24
}}
 
Catapult only appears on the battlefield when attacking enemy towns with [[wall]]s, which requires the town to have either [[fort]], [[citadel]] of [[Castle (structure)|castle]]. Its main use is to attack walls and destroying them in order to enable ground troops to attack defenders. Catapult can also attack and destroy [[arrow tower]]s of citadels and castles. The [[ballistics]] secondary skill enhances the performance of the catapult. Basic ballistics gives the player over the catapult making it possible to aim particual parts of the siege structures. In siege, catapult shoots after the arrow towers, but before any other troop.
 
== Comments & debate ==
First aid tent as well as ballista are quite useless war machines. Even with a hero specializing them like [[Christian]] or [[Gem]], neither one has much influence during battles. The damage of the ballista even with high level Christian or [[Orrin]] is typically measured in hundreds. As for first aid tent, it is mainly useful on 6th or 7th level creatures with lot of hit points. And even on them, it only manages to save one occasionally. The problem with ballista and first aid tent as well as with artillery and first aid secondary skill is, that there is always better options available. Rather than buying war machines, you could buy troops. [[Offense]] and [[armorer]] on the other hand are superior to [[artillery]] or [[first aid]].
 
Ballista and first aid tent can be used to absrob damage from [[chain lightning]], and the wandering creatures tend to attack war machines. However, war machines are also a (small) liability against [[dragon]]s' [[breath attack]], [[magog]]s' fireball attack or [[lich]]es' [[death cloud]]. Specially against dragons they provide "free attacks".
 
Besides catapult, the only usable war machine is ammo cart. It is specially useful with [[master gremlin]]s and/or [[medusa]]s in the army, because they only have eight shots otherwise.
 
[[Category: Combat]]

Revision as of 08:31, 26 February 2020

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Churchyard
Picture
% Guards Content XP
Visiting scheme

|  100%  | valign=middle align=middle |

Zombie
90

| 2500 Gold
Artifact (Mi) | Experience
|- |}

Churchyard is an adventure map location, and commonly known as one of the creature banks. It is guarded by 90 Zombies. The reward is 2500 Gold and 1 minor artifact.

The guards are divided into six stacks of 15 Zombies (red hexes) and attack in alphabetic order: from A to F.

The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.

Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.

Slain enemies do not respawn (should the hero retreat or be defeated). Visiting a previously plundered Churchyard inflicts a -1 penalty to morale.

For Random Map Generator:

  • Terrain: any dry land.
  • Value: 1500.
  • Density: 100.

See also: