{{Creature bank row|100%|Zombie|90|2500 {{G}}<br>Artifact [[Artifact#Class|<span title="Minor">(Mi)</span>]] ||T1=}}
| Name = Ammo cart
| No_attack =
| Defense = 5
| No_damage =
| Health = 100
| Cost = 1000 {{G}}
| No_shots =
}}
|-
| {{War machine
| Image = [[Image: Ballista.png]]
| Align = left
| Name = Ballista
| Attack = 10
| Defense = 10
| Damage = 2–3
| Health = 250
| Cost = 2500 {{G}}
| Shots = 24
}}
|-
| {{War machine
| Image = [[Image:First aid tent.png]]
| Name = First aid tent
| No_attack =
| No_defense =
| No_damage =
| Health = 75
| Cost = 750 {{G}}
| No_shots =
}}
|-
| {{War machine
| Name = Catapult
| float = left
| Image = [[Image: Catapult.png]]
| Align = left
| Attack = 10
| Defense = 10
| No_damage =
| Health = 1000
| Cost = N/A
| Shots = 24
}}
|}
|}
'''War machine''' is common term used for when referring either to The Ammo Cart, Ballista, First Aid Tent or Catapult. Basically they are all special combat units which are available in most of the battles. The only exceptions are [[creature bank]]s and [[shipwreck]]s, where none of the war machines are used. Furthermore, Catapults are only used in siege combats. All war machines have a special [[Artifacts#Artifact_slots|slot]] reserved just for that particular war machine.
Typically war machines except the Catapult are bought from [[Blacksmith]]s, which sell different war machine depending on the [[town]]. Additionally, war machines can be bought from an Adventure Map location called the [[War Machine Factory]], which sell all war machines (except Catapults). [[Stronghold]] has the special building [[Ballista Yard]], where a visiting hero can buy a Ballista. All heroes have the Catapult with them, and if one is destroyed in the combat, a new one is automatically added to hero's catapult slot.
All war machines are immobile and unaffected by [[luck]] and [[morale]] with the exception of the Ballista, which can have a lucky strike. Additionally, war machines do not affect the hero's [[movement]].
'''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It is guarded by 90 [[Zombie|Zombies]]. The reward is 2500 {{G}} and 1 [[minor]] artifact.
=== Ammo Cart ===
[[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of 15 [[Zombie|Zombies]] (red hexes) and attack in alphabetic order: from A to F.
Ammo cart provides unlimited [[Shots|ammuntion]] for creatures with [[ranged attack]]s.
Sold by the blacksmith of Inferno, Stronghold, and Tower.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
=== Ballista ===
Though [[war machine]]s are not present on the battlefield, the infinite shots effect from [[Ammo Cart]] is active.
A ballista is a missile weapon that, like ranged units, shoots projectiles toward enemy troops, but is unable to [[retaliation|retaliate]] against attacks. It has a basic damage range (of 2–3) like creatures, but the damage calculation is different. The formula for the calculation of damage is (2–3)*(hero's attack + 1). The [[Artillery]] and [[Archery]] secondary skills increase this damage. The ballista acts at the end of every combat round, followed only by the [[first aid tent]], and can be controlled when a hero has learned any level of Artillery. Contrary to what its in-game statistics indicate, a ballista has unlimited shots.
Ballistae can be bought from [[Blacksmith]]s in [[Castle]], [[Dungeon]] and [[Conflux]] towns, and from [[Ballista Yard]]s in [[Stronghold]] towns. They can also be purchased from [[war machine factory|war machine factories]] on the adventure map. Heroes who [[Hero specialty|specialize]] in ballistae typically bring one with them when hired.
Slain enemies do not respawn (should the hero retreat or be defeated). Visiting a previously plundered Churchyard inflicts a -1 penalty to [[morale]].
'''Heroes with ballista specialty:'''
<div style="clear:both;"></div>
* {{H|Christian|Knight}}
For Random Map Generator:
* {{H|Torosar|Alchemist}}
* Terrain: any dry land.
* {{H|Pyre|Demoniac}}
* Value: 1500.
* {{H|Arlach|Overlord}}
* Density: 100.
* {{H|Gurnisson|Barbarian}}
* {{H|Gerwulf|Beastmaster}}
=== First Aid Tent ===
== See also: ==
First aid tent heals up to 25 points of [[health|hit points]] of the top creature in target allied stack. The amount of health restored is affected by [[first aid]] secondary skill, which also gives the player control over the tent rather than being chosen by computer. First aid tents act last at the combat round. Tents can be bought from [[blacksmith]]s of [[rampart]], [[fortress]] and [[necropolis town]]s, or from a [[war machine factory]], an adventure map location. Typically, heroes with first aid [[Hero specialty|specialty]] start with a first aid tent.
{{map objects 'see also'}}
'''Heroes with first aid specialty:'''
{{morale navigational box}}
* {{H|Rion|Cleric}}
* {{H|Gem|Druid}}
* {{H|Verdish|Witch}}
=== Catapult ===
{{creature bank navigational box|img=churchyard 3in1}}
The Catapult only appears on the battlefield when [[siege attack]]ing enemy towns with [[wall]]s, which requires the town to have a [[fort]], [[citadel]], or [[Castle (structure)|castle]]. Its main use is to attack and destroy the walls in order to enable ground troops to attack the defenders. The Catapult can also attack and destroy the [[arrow tower]]s of citadels and castles. The [[ballistics]] secondary skill enhances the performance of the Catapult. Basic ballistics gives the player control over the Catapult making it possible to aim at particular parts of the siege structures. During a siege, the Catapult shoots after the arrow towers, but before any other troop.
[[Category: Combat]]
[[Category: Adventure Map (HotA)]]
[[Category: Heroes]]
[[Category: Creature Banks (HotA)]]
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Revision as of 08:31, 26 February 2020
Only available when the unofficial expansion, Horn of the Abyss, is installed.
The guards are divided into five stacks (red hexes). There is a 50% chance of getting an upgraded stack in the lower left corner (C hex). All the guard stacks of the same speed attack in alphabetic order of these hexes. The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. If the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, they still provide their passive bonuses (i.e. the infinite shots effect from Ammo Cart and the First Aid/First Aid Tent health boost ).
Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).
In Horn of the Abyss, the object's level can be preset by a map-maker and the upgraded stack option may be toggled on or off.
Churchyard is an adventure map location, and commonly known as one of the creature banks. It is guarded by 90 Zombies. The reward is 2500 and 1 minor artifact.
The guards are divided into six stacks of 15 Zombies (red hexes) and attack in alphabetic order: from A to F.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated). Visiting a previously plundered Churchyard inflicts a -1 penalty to morale.