File:Prison (water).gif and Archer and Marksman: Difference between pages

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[[Category: Sea objects pictures (HotA)]]
{{Castle creatures}}{{Creature
| AI_Value  = 126
| Name      = Archer
| Attack    = 6
| Defense  = 3
| Speed    = 4
| Growth    = 9
| Damage    = 2–3
| Health    = 10
| Shots    = 12
| Cost      = 100
| Special  = • [[Ranged attack]]
| U_AI_Value= 184
| U_name    = Marksman
| U_speed  = '''6'''
| U_damage  = 2–3 '''(x2)'''
| U_shots  = '''24'''
| U_cost    = 150
| U_special = • [[Ranged attack]]<br>• [[Double attack]]
}}
 
{{Cram|Archers' Tower|Archer|Marksman|no_dwelling=|pad=5px 10px 3px 3px}}
'''Archer''' and '''Marksman''' are level 2 creatures of [[Castle]] recruited from [[Castle creature dwellings|Archers' Tower]]s.
 
''"Archers and marksmen are lightly armored troops armed with crossbows for [[ranged attack|ranged combat]] and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack."{{-}}<sup>[[Restoration of Erathia Manual Page 85|RoE manual]]''</sup>
<div style="clear:left;"></div>
 
They are critical in the early game, together with the [[Griffin and Royal Griffin|Griffins]], due to them being ranged attackers with good damage and also the marksmen's twice shot. However, with each ranged attack, the Marksmen will use up two shots, not only one.
 
===== Heroes with a specialty =====
 
*{{H|Valeska|Knight}} has archers as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a [[speed]] bonus of 1.
 
{{creature 'see also'}}
 
[[Category: Creatures]]
__NOTOC__

Revision as of 13:56, 14 March 2020

Castle creatures
Level 1
Pikeman Pikeman Pikeman
Halberdier Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Archer
 Cost per troop 

100

Attack 6
Defense 3
Damage 2–3
Health 10
Speed 4
Movement Ground
Size 1
Shots 12
Growth 9
AI Value 126
 Special abilities:
Ranged attack
Marksman
 Cost per troop 

150

Attack 6
Defense 3
Damage 2–3 (x2)
Health 10
Speed 6
Movement Ground
Size 1
Shots 24
Growth 9
AI Value 184
 Special abilities:
Ranged attack
Double attack
Archers' Tower  

Archer and Marksman are level 2 creatures of Castle recruited from Archers' Towers.

"Archers and marksmen are lightly armored troops armed with crossbows for ranged combat and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack." RoE manual

They are critical in the early game, together with the Griffins, due to them being ranged attackers with good damage and also the marksmen's twice shot. However, with each ranged attack, the Marksmen will use up two shots, not only one.

Heroes with a specialty
  • Valeska Valeska the Knight has archers as a specialty, which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a speed bonus of 1.

See also:


File history

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Date/TimeThumbnailDimensionsUserComment
current20:45, 10 May 2018Thumbnail for version as of 20:45, 10 May 201892 × 71 (6 KB)ShushMaster (talk | contribs)Category: Sea objects pictures (HotA)