Pikeman and Halberdier and Archer and Marksman: Difference between pages

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{{Castle creatures}}{{Creature
{{Castle creatures}}{{Creature
  | AI_Value   = 80
  | AI_Value = 126
  | Name       = Pikeman
  | Name     = Archer
  | Growth    = 14
  | Attack    = 6
  | Attack     = 4
| Defense  = 3
  | Defense   = 5
  | Speed     = 4
  | Damage     = 1–3
  | Growth   = 9
  | Health     = 10
  | Damage   = 2–3
  | Speed      = 4
  | Health   = 10
  | No_shots  =
  | Shots    = 12
  | Special   = • Immune to [[jousting]]
  | Cost      = 100
| Cost      = 60
  | Special   = • [[Ranged attack]]
  | U_AI_Value = 115
  | U_AI_Value= 184
  | U_name     = Halberdier
  | U_name   = Marksman
  | U_attack   = '''6'''
  | U_speed   = '''6'''
  | U_defense = 5
  | U_damage = 2–3 '''(x2)'''
| U_damage  = '''2'''–3
  | U_shots   = '''24'''
  | U_health   = 10
  | U_cost    = 150
| U_speed    = '''5'''
  | U_special = • [[Ranged attack]]<br>• [[Double attack]]
  | No_ushots  =
  | U_special = • Immune to [[jousting]]
| U_cost    = 75
}}
}}


{{Cram|Guardhouse|Pikeman|Halberdier|no_dwelling=|pad=7px 10px 3px 3px}}
{{Cram|Archers' Tower|Archer|Marksman|no_dwelling=|pad=5px 10px 3px 3px}}
'''Pikemen''' and '''Halberdiers''' are level 1 [[creature]]s of [[Castle]], and can be recruited from [[Castle creature dwellings|Guardhouses]].  
'''Archer''' and '''Marksman''' are level 2 creatures of [[Castle]] recruited from [[Castle creature dwellings|Archers' Tower]]s.


''"Pikemen and halberdiers are among the strongest basic foot soldiers available to any army. While somewhat slow, they have respectable combat ratings."{{-}}<sup>[[Restoration of Erathia Manual Page 85|RoE manual]]''</sup>
''"Archers and marksmen are lightly armored troops armed with crossbows for [[ranged attack|ranged combat]] and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack."{{-}}<sup>[[Restoration of Erathia Manual Page 85|RoE manual]]''</sup>
<div style="clear:left;"></div>


== General Tactics and Info ==
== General Tactics and Info ==
Although not mentioned in the game or manual, both Pikemen and Halberdiers are immune to [[Cavalier and Champion|Cavaliers' and Champions']] [[jousting]] ability. This means they suffer damage from Cavaliers or Champions normally, but do not receive the additional damage from jousting bonus if Cavaliers or Champions attack from the distance.
They are critical in the early game, together with the [[Griffin and Royal Griffin|Griffins]], due to them being almost the only Castle ranged attackers, having good damage and also the marksmen's twice shot. However, with each ranged attack in a turn, the Marksmen will use up two shots, not one.


=={{hota}}==
===== Heroes with a specialty =====
* In {{hota}} Pikemen and Halberdiers got a new appearance:
 
* [[File:Pikeman_portrait.gif]]{{-}}[[File:ArrowL-R.gif]]{{-}}[[File:Pikeman_portrait_(HotA).gif]]{{-}}{{-}}[[File:Pikeman (HotA) (adventure map).gif]]
*{{H|Valeska|Knight}} has archers as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a [[speed]] bonus of 1.
* [[File:Halberdier_portrait.gif]]{{-}}[[File:ArrowL-R.gif]]{{-}}[[File:Halberdier_portrait_(HotA).gif]]{{-}}{{-}}[[File:Halberdier (HotA) (adventure map).gif]]


{{creature 'see also'}}
{{creature 'see also'}}

Revision as of 14:09, 20 March 2020

Castle creatures
Level 1
PikemanPikeman PikemanPikeman Pikeman
HalberdierHalberdier HalberdierHalberdier Halberdier
Level 2
ArcherArcher Archer
MarksmanMarksman Marksman
Level 3
GriffinGriffin Griffin
Royal GriffinRoyal Griffin Royal Griffin
Level 4
SwordsmanSwordsman Swordsman
CrusaderCrusader Crusader
Level 5
MonkMonk Monk
ZealotZealot Zealot
Level 6
CavalierCavalier Cavalier
ChampionChampion Champion
Level 7
AngelAngel Angel
ArchangelArchangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Statistics
Archer
 Cost per troop 

100

Attack 6
Defense 3
Damage 2–3
Health 10
Speed 4
Movement Ground
Size 1
Shots 12
Growth 9
AI Value 126
 Special abilities:
Ranged attack
Marksman
 Cost per troop 

150

Attack 6
Defense 3
Damage 2–3 (x2)
Health 10
Speed 6
Movement Ground
Size 1
Shots 24
Growth 9
AI Value 184
 Special abilities:
Ranged attack
Double attack
Portraits
Archers' Tower  

Archer and Marksman are level 2 creatures of Castle recruited from Archers' Towers.

"Archers and marksmen are lightly armored troops armed with crossbows for ranged combat and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack." RoE manual

General Tactics and Info

They are critical in the early game, together with the Griffins, due to them being almost the only Castle ranged attackers, having good damage and also the marksmen's twice shot. However, with each ranged attack in a turn, the Marksmen will use up two shots, not one.

Heroes with a specialty
  • ValeskaValeskaValeska Valeska the Knight has archers as a specialty, which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a speed bonus of 1.

See Also: