Template:Dungeon creature dwellings and Imp and Familiar: Difference between pages

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{{Creature dwellings
{{Inferno creatures}}{{Creature
| AI_Value  = 50
| Name      = Imp
| Attack    = 2
| Defense  = 3
| Speed    = 5
| Growth    = 15 [[Birthing Pools|(+8)]]
| Damage    = 1–2
| Health    = 4
| Cost      = 50
| U_AI_Value= 60
| U_name    = Familiar
| No_spec  =
| U_attack  = '''4'''
| U_defense = '''4'''
| U_speed  = '''7'''
| U_health  = 4
| U_cost    = 60
| U_special = [[Magic channel]]
| No_shots  =
| No_ushots =
}}


| dwelling_1    = Warren
{{Cram|Imp Crucible|Imp|Familiar|no_dwelling=}}
| b_cost_1      = {{Building cost|{{W}}<br>10||||||{{G}}<br>400}}
'''Imps and Familiars''' are level 1 creatures of [[Inferno]]. They are recruited from the [[Imp Crucible]].
| u_cost_1      = {{Building cost|{{W}}<br>5||||||{{G}}<br>1000}}
| b_reqirement_1 = &bull; Fort
| b_creature_1  = Troglodyte
| u_creature_1  = Infernal Troglodyte
| growth_1      = 14


| dwelling_2    = Harpy Loft
''"Small, frail, and armed only with their natural scratching claws, imps and familiars are among the weakest units in the game. They are, however, produced in great numbers. When familiars are on the battlefield, they channel 20% of [[spell points]] spent by enemy spellcasters directly into their hero's [[spell point]] pool. "{{-}}<sup>[[Restoration of Erathia Manual Page 97|RoE manual]]''</sup>
| b_cost_2      = {{Building cost|||||||{{G}}<br>1000}}
| u_cost_2      = {{Building cost||||{{S}}<br>2|{{C}}<br>2||{{G}}<br>1000}}
| b_reqirement_2 = &bull; Warren
| b_creature_2  = Harpy
| u_creature_2  = Harpy Hag
| growth_2      = 8


| dwelling_3    = Pillar of Eyes
Building the [[Birthing Pools]] increases [[Imp and Familiar]] growth by 8 per week. With the [[Grail]] building of Inferno built, the Deity of Fire, will also make every upcoming week to be the week of the imp, which will double their growth.
| b_cost_3      = {{Building cost|{{W}}<br>1|{{M}}<br>1|{{O}}<br>1|{{S}}<br>1|{{C}}<br>1|{{Gem}}<br>1|{{G}}<br>1000}}
| u_cost_3      = {{Building cost|{{W}}<br>1|{{M}}<br>1|{{O}}<br>1|{{S}}<br>1|{{C}}<br>1|{{Gem}}<br>1|{{G}}<br>1000}}
| b_reqirement_3 = &bull; Warren
| b_creature_3  = Beholder
| u_creature_3  = Evil Eye
| growth_3      = 6


| dwelling_4    = Chapel of Stilled Voices
== Tactics and info ==
| b_cost_4      = {{Building cost|{{W}}<br>5||{{O}}<br>10||||{{G}}<br>2000}}
Imps and Familiars are literally the worst creature in the game, upgraded or not, except for the [[peasant]] and the regular [[gremlin]], who becomes an useful shooter when upgraded. However, they are nice to have as cannon fodder and also to steal some mana from the enemy hero. They can also be farmed for [[Demons]], or, with the [[Grail]] building of [[Inferno]], become more than a decent stack, with their double growth. Still, they are more expensive than they should be.
| u_cost_4      = {{Building cost|{{W}}<br>5||||||{{G}}<br>1500}}
| b_reqirement_4 = &bull; Harpy Loft<br>&bull; Pillar or Eyes
| b_creature_4  = Medusa
| u_creature_4  = Medusa Queen
| growth_4      = 4


| dwelling_5    = Labyrinth
== Special ability ==
| b_cost_5      = {{Building cost|||{{O}}<br>10|||{{Gem}}<br>10|{{G}}<br>4000}}
While Imps possess no special abilities, Familiars have ability phrased as magic channel. It enables hero to gain spell points during combat if the enemy hero casts any spells and at least one stack of familiars are alive. Mana received this way is 20% of the points the enemy hero uses for the spell (rounded down). The points go straight to hero's mana pool and are at disposal the next time hero wishes to cast a spell.
| u_cost_5      = {{Building cost|||{{O}}<br>5|||{{Gem}}<br>5|{{G}}<br>3000}}
| b_reqirement_5 = &bull; Chapel of Stilled Voices
| b_creature_5  = Minotaur
| u_creature_5  = Minotaur King


| dwelling_6    = Manticore Lair
However, the effect is not cumulative, which means that the channeling works only once no matter the number of familiar stacks. Naturally, the channeling does not work if all the familiar stacks have died during combat.
| b_cost_6      = {{Building cost|{{W}}<br>5|{{M}}<br>5|{{O}}<br>5|{{S}}<br>5|||{{G}}<br>5000}}
| u_cost_6      = {{Building cost|{{W}}<br>5|{{M}}<br>5|{{O}}<br>5|{{S}}<br>5|||{{G}}<br>3000}}
| b_reqirement_6 = &bull; Chapel of Stilled Voices
| b_creature_6  = Manticore
| u_creature_6  = Scorpicore


| dwelling_7    = Dragon Cave
== Heroes with a specialty ==
| b_cost_7      = {{Building cost|{{W}}<br>15||{{O}}<br>15|{{S}}<br>20|||{{G}}<br>15000}}
| u_cost_7      = {{Building cost|{{W}}<br>15||{{O}}<br>15|{{S}}<br>20|||{{G}}<br>15000}}
| b_reqirement_7 = &bull; [[Mage Guild|Mage Guild Level 2]]<br>&bull; Labyrinth<br>&bull; Manticore Lair
| u_reqirement_7 = &bull; [[Mage Guild|Mage Guild Level 3]]
| b_creature_7  = Red Dragon
| u_creature_7  = Black Dragon


}}<noinclude>
*{{H|Ignatius|Demoniac}} has imps as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any imps or familiars for each level attained after 1st level and gives them a [[speed]] bonus of 1.


== Related templates ==
{{creature 'see also'}}
* [[:Template: Castle creature dwellings]]
* [[:Template: Rampart creature dwellings]]
* [[:Template: Tower creature dwellings]]
* [[:Template: Inferno creature dwellings]]
* [[:Template: Necropolis creature dwellings]]
* [[:Template: Stronghold creature dwellings]]
* [[:Template: Fortress creature dwellings]]
* [[:Template: Conflux creature dwellings]]


[[Category: Building templates|{{PAGENAME}}]]</noinclude>
[[Category: Creatures]]

Revision as of 11:30, 21 March 2020

Inferno creatures
Level 1
ImpImp Imp
FamiliarFamiliar Familiar
Level 2
GogGog Gog
MagogMagog Magog
Level 3
Hell HoundHell Hound Hell Hound
CerberusCerberus Cerberus
Level 4
DemonDemon Demon
Horned DemonHorned Demon Horned Demon
Level 5
Pit FiendPit Fiend Pit Fiend
Pit LordPit Lord Pit Lord
Level 6
EfreetiEfreeti Efreeti
Efreet SultanEfreet Sultan Efreet Sultan
Level 7
DevilDevil Devil
Arch DevilArch Devil Arch Devil
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Statistics
Imp
 Cost per troop 

50

Attack 2
Defense 3
Damage 1–2
Health 4
Speed 5
Movement Ground
Size 1
Growth 15 (+8)
AI Value 50
Familiar
 Cost per troop 

60

Attack 4
Defense 4
Damage 1–2
Health 4
Speed 7
Movement Ground
Size 1
Growth 15 (+8)
AI Value 60
 Special abilities:
Magic channel
Portraits
Shadow of Death   Horn of the Abyss
Imp Crucible  

Imps and Familiars are level 1 creatures of Inferno. They are recruited from the Imp Crucible.

"Small, frail, and armed only with their natural scratching claws, imps and familiars are among the weakest units in the game. They are, however, produced in great numbers. When familiars are on the battlefield, they channel 20% of spell points spent by enemy spellcasters directly into their hero's spell point pool. " RoE manual

Building the Birthing Pools increases Imp and Familiar growth by 8 per week. With the Grail building of Inferno built, the Deity of Fire, will also make every upcoming week to be the week of the imp, which will double their growth.

Tactics and info

Imps and Familiars are literally the worst creature in the game, upgraded or not, except for the peasant and the regular gremlin, who becomes an useful shooter when upgraded. However, they are nice to have as cannon fodder and also to steal some mana from the enemy hero. They can also be farmed for Demons, or, with the Grail building of Inferno, become more than a decent stack, with their double growth. Still, they are more expensive than they should be.

Special ability

While Imps possess no special abilities, Familiars have ability phrased as magic channel. It enables hero to gain spell points during combat if the enemy hero casts any spells and at least one stack of familiars are alive. Mana received this way is 20% of the points the enemy hero uses for the spell (rounded down). The points go straight to hero's mana pool and are at disposal the next time hero wishes to cast a spell.

However, the effect is not cumulative, which means that the channeling works only once no matter the number of familiar stacks. Naturally, the channeling does not work if all the familiar stacks have died during combat.

Heroes with a specialty

  • IgnatiusIgnatiusIgnatiusIgnatius Ignatius the Demoniac has imps as a specialty, which increases the attack and defense skills of any imps or familiars for each level attained after 1st level and gives them a speed bonus of 1.

See Also: