Sirens and Ogre and Ogre Mage: Difference between pages

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'''Sirens''' is an [[adventure map]] location, that can only be found from the [[Water|sea]]. When a hero visits Sirens, 30% (rounded down) of each stack in hero's army will dive under water and perish. However, the hero gains [[experience]] equal to the health of the lost troops. A hero can only lose troops to Sirens once, no matter if there are more than one location where Sirens can be found. After the first visit to Sirens, the hero orders his troops to stop up their ears with wax, which prevents them from the effects of Sirens' songs.
{{Stronghold creatures}}{{Creature
| AI_Value  = 416
| Name      = Ogre
| Attack    = 13
| Defense  = 7
| Speed    = 4
| Growth    = 4
| Damage    = 6–12
| Health    = 40
| No_shots  =
| Cost      = 300
| No_spec  =
| U_AI_Value= 672
| U_name    = Ogre Mage
| U_speed  = '''5'''
| U_health  = '''60'''
| No_ushots =
| U_cost    = 400
| U_special = • [[Spellcaster]] ([[Bloodlust]])
}}


[[Category: Adventure Map]]
{{Cram|Ogre Fort|Ogre|Ogre Mage|no_dwelling=|pad=2px 10px 3px 5px}}
'''Ogre and Ogre Mage''' are level 4 creatures of [[Stronghold town]]. They are recruited from the [[Ogre Fort]].
 
''"Wielding great wooden clubs, ogres and ogre mages deal good damage and are very durable. Ogre magi can cast the [[Bloodlust]] spell on any allied troop, once per round."{{-}}<sup>[[Restoration of Erathia Manual Page 110|RoE manual]]''</sup>
 
<div style="clear:left;"></div>
== Tactics and info ==
Ogre Magi cast [[Bloodlust]] three times per battle at the advanced level.
 
Though hindered by their slow speed, Ogres and Ogre Magi have the highest attack and health of any 4th level unit in the game. However, their defense is still low.
 
== Heroes with a specialty ==
*{{H|Vey|Battle Mage}},
*{{H|Krellion|Barbarian}} and
*{{H|Boragus|Barbarian}} have ogres as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any ogres or ogre magi for each level attained after 4th level and gives them a [[speed]] bonus of 1.
 
{{creature 'see also'}}
 
[[Category: Creatures]]
__NOTOC__

Revision as of 11:51, 21 March 2020

Stronghold creatures
Level 1
GoblinGoblin Goblin
HobgoblinHobgoblin Hobgoblin
Level 2
Wolf RiderWolf Rider Wolf Rider
Wolf RaiderWolf Raider Wolf Raider
Level 3
OrcOrc OrcOrc Orc
Orc ChieftainOrc Chieftain Orc ChieftainOrc Chieftain Orc Chieftain
Level 4
OgreOgre Ogre
Ogre MageOgre Mage Ogre Mage
Level 5
RocRoc Roc
ThunderbirdThunderbird Thunderbird
Level 6
CyclopsCyclops Cyclops
Cyclops KingCyclops King Cyclops King
Level 7
BehemothBehemoth Behemoth
Ancient BehemothAncient Behemoth Ancient Behemoth
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Statistics
Ogre
 Cost per troop 

300

Attack 13
Defense 7
Damage 6–12
Health 40
Speed 4
Movement Ground
Size 1
Growth 4
AI Value 416
Ogre Mage
 Cost per troop 

400

Attack 13
Defense 7
Damage 6–12
Health 60
Speed 5
Movement Ground
Size 1
Growth 4
AI Value 672
 Special abilities:
Spellcaster (Bloodlust)
Portraits
Ogre Fort  

Ogre and Ogre Mage are level 4 creatures of Stronghold town. They are recruited from the Ogre Fort.

"Wielding great wooden clubs, ogres and ogre mages deal good damage and are very durable. Ogre magi can cast the Bloodlust spell on any allied troop, once per round." RoE manual

Tactics and info

Ogre Magi cast Bloodlust three times per battle at the advanced level.

Though hindered by their slow speed, Ogres and Ogre Magi have the highest attack and health of any 4th level unit in the game. However, their defense is still low.

Heroes with a specialty

See Also: