Vulnerability and First Aid: Difference between pages

From Heroes 3 wiki
(Difference between pages)
Jump to navigation Jump to search
Ibraesil (talk | contribs)
I thought it was 150%, but the Water Elemental article says double so I'll go with that until I can test it.
 
No edit summary
 
Line 1: Line 1:
'''Vulnerability''' is the term used to describe the ability some [[Elemental]]s have to take double damage from some spells.
{{Secondary skills}}
{{Secondary skill
| B_effect = gives control of the first aid tent to the hero, healing 1-50 points of damage to the first unit of the selected stack.
| A_effect = gives control of the first aid tent to the hero, healing 1-75 points of damage to the first unit of the selected stack.
| E_effect = gives control of the first aid tent to the hero, healing 1-100 points of damage to the first unit of the selected stack. }}


* [[Air Elemental and Storm Elemental|Air Elementals and Storm Elementals]] are vulnerable to [[Lightning Bolt]], [[Chain Lightning]] and [[Titan's Lightning Bolt]].
'''First Aid''' is one of the 28 [[secondary skill]] in {{homm3}}. It gives the player manual control over [[First Aid Tent]] and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack. [[Death Knight]]s and [[Necromancer]]s cannot learn First Aid. Without the First Aid skill the tent will heal 1-25 points of damage.
* [[Earth Elemental and Magma Elemental|Earth Elementals and Magma Elementals]] are vulnerable to [[Meteor Shower]].
* [[Fire Elemental and Energy Elemental|Fire Elementals and Energy Elementals]] are vulnerable to [[Ice Bolt]] and [[Frost Ring]].
* [[Water Elemental and Ice Elemental|Water Elementals and Ice Elementals]] are vulnerable to [[Armageddon]], [[Fire Shield]], [[Fireball]], [[Inferno]], [[Land Mine]] and [[Fire Wall]].


Interestingly, Air and Earth elementals are vulnerable to spells of their own schools of magic, but Fire and Water elementals are vulnerable to spells from the opposite school.
'''Heroes with First Aid as a starting skill:'''
* {{H2|Gem|Druid}} (Basic)
* {{H2|Rion|Cleric}} (Basic)
* {{H2|Verdish|Witch}} (Basic)


Vulnerability could be considered contrary to [[Spell immunity|immunity]].
'''Heroes with a First Aid specialty:'''
* {{H2|Gem|Druid}}
* {{H2|Rion|Cleric}}
* {{H2|Verdish|Witch}}
 
== See also ==
* [[War machine]]
 
{{ZET SEC SKILL CHANCE TABLE| 2|10 (highest)| 3| 7| 2| 7| 2| 5| 0 (impossible)| 0 (impossible)| 1| 6| 1| 4| 6| 8| 1| 4| 2| 4}}
|}
 
{{secondary skill 'see also'}}
 
[[Category: Secondary skills]]
__NOTOC__

Revision as of 18:20, 25 March 2020

Secondary Skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
First Aid
Basic: gives control of the first aid tent to the hero, healing 1-50 points of damage to the first unit of the selected stack.
Advanced: gives control of the first aid tent to the hero, healing 1-75 points of damage to the first unit of the selected stack.
Expert: gives control of the first aid tent to the hero, healing 1-100 points of damage to the first unit of the selected stack.

First Aid is one of the 28 secondary skill in Heroes of Might and Magic III. It gives the player manual control over First Aid Tent and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack. Death Knights and Necromancers cannot learn First Aid. Without the First Aid skill the tent will heal 1-25 points of damage.

Heroes with First Aid as a starting skill:

Heroes with a First Aid specialty:

See also

Town Class Chance to learn
Castle  Knight   2
Castle  Cleric  10 (highest)
Rampart  Ranger   3
Rampart  Druid   7
Tower  Alchemist   2
Tower  Wizard   7
Inferno  Demoniac   2
Inferno  Heretic   5
Necropolis  Death Knight   0 (impossible)
Necropolis  Necromancer   0 (impossible)
Dungeon  Overlord   1
Dungeon  Warlock   6
Stronghold  Barbarian   1
Stronghold  Battle Mage   4
Fortress  Beastmaster   6
Fortress  Witch   8
Conflux  Planeswalker   1
Conflux  Elementalist   4
Cove Horn of the Abyss     Captain   2
Cove Horn of the Abyss     Navigator   4
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}


|}

See also: