Bone Dragon and Ghost Dragon and First Aid: Difference between pages

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{{Necropolis creatures}}{{Creature
{{Secondary skills}}
| AI_Value  = 3388
{{Secondary skill
| Name      = Bone Dragon
| B_effect = gives control of the first aid tent to the hero, healing 1-50 points of damage to the first unit of the selected stack.
| Attack    = 17
| A_effect = gives control of the first aid tent to the hero, healing 1-75 points of damage to the first unit of the selected stack.
| Defense  = 15
| E_effect = gives control of the first aid tent to the hero, healing 1-100 points of damage to the first unit of the selected stack. }}
| Damage    = 25–50
| Health    = 150
| Speed    = 9
| Movement  = [[Flying]]
| Size      = 2
| Growth    = 1
| No_res    = 
| Cost      = 1800
| Special  = • [[Undead]]<br>• Decreases enemy [[morale]] by -1<br>• [[Dragon]]
| U_AI_Value= 4696
| U_name    = Ghost Dragon
| U_attack  = '''19'''
| U_defense = '''17'''
| U_speed  = '''14'''
| U_health  = '''200'''
| U_cost    = 3000
| Res      = [[File: Resource Mercury 20x18.gif]]
| U_ResCost = 1
| U_special = • [[Undead]]<br>• Decreases enemy [[morale]] by -1<br>• [[Dragon]]<br>• [[Aging]] 20%
| No_shots  =
| No_ushots =
}}


{{Cram|Dragon Vault|Bone Dragon|Ghost Dragon|no_dwelling=}}
'''First Aid''' is one of the 28 [[secondary skill]] in {{homm3}}. It gives the player manual control over [[First Aid Tent]] and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack.  [[Death Knight]]s and [[Necromancer]]s cannot learn First Aid. Without the First Aid skill the tent will heal 1-25 points of damage.
'''Bone and Ghost Dragons''' are level 7 creatures of [[Necropolis town]]. They are recruited from the [[Dragon Vault]].


''"Bone and ghost dragons are raised from [[dragon]] corpses. Both of these creatures have a ferocious biting attack and lower the [[morale]] of enemy units by one when they appear on the battlefield. Ghost Dragon attacks have a 20% chance of [[aging]] their targets. Aged troops have the hit points of all their members halved."{{-}}<sup>[[Restoration of Erathia Manual Page 103|RoE manual]]''</sup>
'''Heroes with First Aid as a starting skill:'''
<div style="clear:left;"></div>
* {{H2|Gem|Druid}} (Basic)
__TOC__
* {{H2|Rion|Cleric}} (Basic)
* {{H2|Verdish|Witch}} (Basic)


== Tactics and info ==
'''Heroes with a First Aid specialty:'''
Placing [[Hydra]]s or any living [[Dragon]]s in the Skeleton Transformer will give you Bone Dragons instead of regular Skeletons.  Bone and Ghost Dragons, however, being undead (and therefore non-living), get turned into Skeletons.
* {{H2|Gem|Druid}}
* {{H2|Rion|Cleric}}
* {{H2|Verdish|Witch}}


Bone Dragons are the only type of dragon that doesn't require any [[magical resource]]s to recruit.
== See also ==
* [[War machine]]


Bone Dragons and Ghost Dragons are often considered to be among the weakest level 7 creatures. They are not as powerful as regular dragons, and do not share most of their features, like [[breath attack]]. While Aging can effectively cripple an enemy stack, it is quite unreliable.
{{ZET SEC SKILL CHANCE TABLE| 2|10 (highest)| 3| 7| 2| 7| 2| 5| 0 (impossible)| 0 (impossible)| 1| 6| 1| 4| 6| 8| 1| 4| 2| 4}}
|}


They are relatively fast, even for 7th level creatures, and have slightly above average attack stat as well. Use them defensively to clean up [[Troop stacks]] in the first few rounds of combat and try to keep them from being overwhelmed as they will falter when they get teamed up on.
{{secondary skill 'see also'}}


They are also one of the three flying Necropolis units, the others being the [[Vampire and Vampire Lord|Vampires]] and [[Wight and Wraith|Wights/Wraiths]], making them good for sieges.
[[Category: Secondary skills]]
 
__NOTOC__
== Aging special ability ==
Ghost Dragons have aging special ability, which has 20% probability to occur after they have attacked target creature stack and before the stack has a chance to [[Retaliation|retaliate]]. It causes maximum [[health]] of every creature in the target stack to be halved. The effect lasts for 3 combat rounds, and can only be removed with the [[Cure]] or [[Dispel]] spell. Additionally, [[non-living]] creatures are immune to aging.
 
When Ghost Dragons successfully ages a stack, any health lost before the aging takes effect remains lost. However, the aging cannot kill the unit, but it will have 1 health left. For example, a Ghost Dragon attacks one Angel and deals 60 points melee damage before the aging occurs. The Angel will have 40 points health left, which is the result of calculation
 
{{Math|200÷2-60<nowiki> = </nowiki>40}}
 
If the damage of the Ghost Dragon would have been 130, the Angel would have had 1 health left, which would have been the result of calculation that is two process:
 
First. {{Math|200-130<nowiki> = </nowiki>70}}
 
Second. {{Math|Max(70- (200- 100),1)<nowiki> = </nowiki>1}} .
 
200 is previous maximum health and 100 is maximum health after aging. Also 70 is remain health after first process (usual process).
 
If you use cure spell whose the amount of health is 30, the Angle would have had 131 health left, which would have been the result of calculation also:
 
First {{Math|1+30<nowiki> = </nowiki>31}}
 
Second. {{Math|Min(200,31 + (200- 100))<nowiki> = </nowiki>131}} .
 
200 is previous maximum health and 100 is maximum health after aging. Also 31 is remain health after first process(usual process).
 
The effect of aging has a multiplicative effect with [[Wyvern Monarch]]s' [[poisonous]] ability. This means, that the creature stack's health could potentially be quartered.
 
'''Creatures immune to aging:'''
 
*{{cn|Black Dragon}}
{{Non-living}}
 
{{creature 'see also'}}
 
{{morale navigational box|pic=-1}}
 
[[Category: Creatures]]

Revision as of 18:20, 25 March 2020

Secondary Skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
First Aid
Basic: gives control of the first aid tent to the hero, healing 1-50 points of damage to the first unit of the selected stack.
Advanced: gives control of the first aid tent to the hero, healing 1-75 points of damage to the first unit of the selected stack.
Expert: gives control of the first aid tent to the hero, healing 1-100 points of damage to the first unit of the selected stack.

First Aid is one of the 28 secondary skill in Heroes of Might and Magic III. It gives the player manual control over First Aid Tent and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack. Death Knights and Necromancers cannot learn First Aid. Without the First Aid skill the tent will heal 1-25 points of damage.

Heroes with First Aid as a starting skill:

Heroes with a First Aid specialty:

See also

Town Class Chance to learn
Castle  Knight   2
Castle  Cleric  10 (highest)
Rampart  Ranger   3
Rampart  Druid   7
Tower  Alchemist   2
Tower  Wizard   7
Inferno  Demoniac   2
Inferno  Heretic   5
Necropolis  Death Knight   0 (impossible)
Necropolis  Necromancer   0 (impossible)
Dungeon  Overlord   1
Dungeon  Warlock   6
Stronghold  Barbarian   1
Stronghold  Battle Mage   4
Fortress  Beastmaster   6
Fortress  Witch   8
Conflux  Planeswalker   1
Conflux  Elementalist   4
Cove Horn of the Abyss     Captain   2
Cove Horn of the Abyss     Navigator   4
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}


|}

See also: