Pirate Cavern and Secondary skill: Difference between pages

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{{inhota}}
{{Secondary skills}}


{{Creature bank}}
'''Secondary skills''' are beneficial qualities of [[hero]]es. There are 28 different secondary skills and each one has three levels: basic, advanced and expert. Each level increases the capability of the secondary skill making it more influential.  Typically in custom scenarios heroes start with either two secondary skills at basic level or one at advanced level. Each hero can have up to eight secondary skills.
{{Creature bank row|30 %|Pirate|20|Corsair|20|{{cn|Sea Serpent|noname=}}<br>1x [[Sea Serpent]]||T2=}}
{{Creature bank row|30 %|Pirate|40|Corsair|40|{{cn|Sea Serpent|noname=}}<br>2x [[Sea Serpent]]s||T2=}}
{{Creature bank row|30 %|Pirate|60|Corsair|60|{{cn|Sea Serpent|noname=}}<br>3x [[Sea Serpent]]s||T2=}}
{{Creature bank row|10 %|Pirate|80|Corsair|80|{{cn|Sea Serpent|noname=}}<br>4x [[Sea Serpent]]s||T2=}}
|}


'''Pirate Cavern''' is an [[adventure map]] location, and commonly known as one of the [[Creature Bank|creature banks]]. It is guarded by 20-80 [[Pirates]] and 20-80 [[Corsairs]]. As a reward for defeating the guards, 1, 2, 3 or 4 [[Sea Serpents]] will join the hero's army. The more Pirates and Corsairs there are, the more Sea Serpents will join.
If a hero does not already posses eight secondary skills, he/she gets an offer of two different skill during level-up. The first offer is a skill s/he already posses but which is not yet at expert level. The second offer is random, but the probabilities of the skills offered are dependent on the hero's [[hero class|class]]. If a hero already has all secondary skills at expert level, both offers are random. If a hero already has eight secondary skills, both offers are random but within the skills hero has.


[[File: Grid-cb 7.gif|x200px|left]] The guards are divided into four stacks:<br>
There are few other ways to acquire a secondary skill. They can be learned from [[Scholar (Adventure Map)|scholars]], [[Witch Hut|witch huts]] or [[University|universities]] on the [[adventure map]]. In {{ab}} [[Conflux]] has a special building [[Magic University|magic university]] that can teach one of the four schools of magic. Additionally, at map editor it is possible to set [[event]]s on the map, that teaches secondary skills.
'''A''' and '''D''' hexes: 10/20/30/40 [[Pirates]]<br>
'''B''' and '''C''' hexes: 10/20/30/40 [[Corsairs]]


50% probability of getting a stack of [[Sea Dogs]] in the lower left corner (C hex). All the guard stacks of the same speed are attacking in alphabetic order from A to D.
Once secondary skill is learned, it can not be removed. However, the fact that hero can not remove secondary skill, makes the choosing of them one of the most important decisions in the game.
The random seed for offering skills does not change during the game; therefore, when saving and reloading the game, your hero will be offered the same skills. The only option to change these is when receiving another secondary skill, e.g. from [[Witch Hut]] or [[Scholar]].
Heroes are also guaranteed to be offered [[Wisdom]] or school of magic [[Earth Magic]], [[Fire Magic]], [[Water Magic]], [[Air Magic]] every few levels.  


The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army.
Secondary skills are divided into three categories: combat skills, magic skills and adventure skills. Combat skills affect directly to combat capabilities of creatures under hero's command; magic skills affect hero's abilities to cast spells; and adventure skills improves hero's adventure map qualities.


Though [[war machine]]s are not available, the infinite shots effect of [[Ammo Cart]] is active.
[[Category: Secondary skills|*]]
 
Slain enemies do not respawn (should the hero retreat or be defeated).
 
Does not appear on random maps until it is enabled in the template settings.
 
==See also:==
{{map objects 'see also'}}
 
[[Category: Adventure Map (HotA)]]
[[Category: Creature Banks (HotA)]]

Revision as of 10:43, 29 March 2020

Secondary Skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom

Secondary skills are beneficial qualities of heroes. There are 28 different secondary skills and each one has three levels: basic, advanced and expert. Each level increases the capability of the secondary skill making it more influential. Typically in custom scenarios heroes start with either two secondary skills at basic level or one at advanced level. Each hero can have up to eight secondary skills.

If a hero does not already posses eight secondary skills, he/she gets an offer of two different skill during level-up. The first offer is a skill s/he already posses but which is not yet at expert level. The second offer is random, but the probabilities of the skills offered are dependent on the hero's class. If a hero already has all secondary skills at expert level, both offers are random. If a hero already has eight secondary skills, both offers are random but within the skills hero has.

There are few other ways to acquire a secondary skill. They can be learned from scholars, witch huts or universities on the adventure map. In Armageddon's Blade Conflux has a special building magic university that can teach one of the four schools of magic. Additionally, at map editor it is possible to set events on the map, that teaches secondary skills.

Once secondary skill is learned, it can not be removed. However, the fact that hero can not remove secondary skill, makes the choosing of them one of the most important decisions in the game. The random seed for offering skills does not change during the game; therefore, when saving and reloading the game, your hero will be offered the same skills. The only option to change these is when receiving another secondary skill, e.g. from Witch Hut or Scholar. Heroes are also guaranteed to be offered Wisdom or school of magic Earth Magic, Fire Magic, Water Magic, Air Magic every few levels.

Secondary skills are divided into three categories: combat skills, magic skills and adventure skills. Combat skills affect directly to combat capabilities of creatures under hero's command; magic skills affect hero's abilities to cast spells; and adventure skills improves hero's adventure map qualities.