List of hero specialties
Specialty | Pic. | Hero | Effect |
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Crystal | ![]() |
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Increases kingdom's crystal production by 1 per day. |
Gems | ![]() |
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Increases kingdom's gem production by 1 per day. |
Mercury | ![]() |
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Increases kingdom's mercury production by 1 per day. |
Sulfur | ![]() |
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Increases kingdom's sulfur production by 1 per day. |
Gold | ![]() |
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Increases kingdom's income by 350 gold per day. |
Animate Dead | ![]() |
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Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit. |
Archers | ![]() |
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Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level. |
Archery | ![]() |
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Receives a 5% per level bonus to Archery skill percentage. |
Armorer | ![]() |
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Receives a 5% per level bonus to Armorer skill percentage. |
Ballista | ![]() |
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Increases the Attack and Defense skill of any Ballista every 10 levels starting from 5th level. |
Basilisks | ![]() |
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Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level. |
Behemoths | ![]() |
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Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg. |
Beholders | ![]() |
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Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level. |
Black Knights | ![]() |
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Increases the Attack and Defense skills of any Black Knights or Dread Knights for each level attained after 6th level. Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg. |
Bless | ![]() |
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Casts Bless with increased effect, based on hero level compared to the level of the target unit. |
Bloodlust | ![]() |
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Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit. |
Cavaliers | ![]() |
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Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level. |
Chain Lightning | Specialty Chain Lightning | ![]() ![]() |
Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit. |
Cure | ![]() |
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Casts Cure with increased effect, based on hero level compared to the level of the target unit. |
Cyclopses | Specialty Cyclops | ![]() |
Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level. |
Death Ripple | ![]() |
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Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit. |
Demons | ![]() |
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Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level. |
Dendroids | ![]() |
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Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level. |
Devils | ![]() |
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Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed. |
Disrupting Ray | ![]() |
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When cast, Disrupting Ray is increased +2. |
Dragons | ![]() |
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All dragons receive +5 Att, +5 Def. |
Dwarves | ![]() |
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Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level. |
Eagle Eye | ![]() |
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Receives a 5% per level bonus to Eagle Eye skill percentage. |
Earth Elementals | ![]() |
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Earth/Magma Elementalss receive +2 Att, +1 Def, and +5 Dmg. |
Efreet | ![]() |
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Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level. |
Elves | ![]() |
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Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level. |
Enchanters | ![]() |
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Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters. |
Estates | ![]() |
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Receives a 5% per level bonus to Estates skill. |
Fire Elementals | ![]() |
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Fire/Energy Elementalss receive +1 Att, +2 Def, and +2 Dmg. |
Expert Fire Magic | ![]() |
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Starts with expert Fire Magic. |
Fire Wall | ![]() |
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Damage from Fire Walls is doubled. |
Fireball | ![]() |
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Casts Fireball with increased effect, based on hero level compared to the level of the target unit. |
First Aid | ![]() |
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Receives a 5% per level bonus to First Aid skill. |
Fortune | ![]() |
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Casts Fortune with increased effect, based on hero level compared to the level of the target unit. |
Frost Ring | ![]() |
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Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit. |
Gargoyles | ![]() |
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Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level. |
Genies | ![]() |
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Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level. |
Gnolls | ![]() |
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Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level. |
Goblins | ![]() |
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Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level. |
Gogs | ![]() |
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Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level. |
Golems | ![]() |
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Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level. |
Gorgons | ![]() |
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Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level. |
Griffins | ![]() |
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Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level. |
Harpies | ![]() |
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Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level. |
Haste | ![]() |
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Casts Haste with increased effect, based on hero level compared to the level of the target unit. |
Hell Hounds | ![]() |
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Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level. |
Hypnotize | ![]() |
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Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit. |
Ice Bolt | ![]() |
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Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit. |
Imps | ![]() |
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Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level. |
Inferno | Specialty X | ![]() |
Casts Inferno with increased effect, based on hero level compared to the level of the target unit. |
Intelligence | ![]() |
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Receives a 5% per level bonus to Intelligence skill percentage. |
Liches | ![]() |
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Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level. |
Lizardmen | ![]() |
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Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level. |
Logistics | ![]() |
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Receives a 5% per level bonus to Logistics skill percentage. |
Magi | ![]() |
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Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level. |
Magic Arrow | ![]() |
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When cast, Magic Arrow damage is increased 50%. |
Manticores | ![]() |
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Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level. |
Meteor Shower | ![]() |
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Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit. |
Minotaurs | ![]() |
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Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level. |
Monks | ![]() |
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Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level. |
Mysticism | ![]() |
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Receives a 5% per level bonus to Mysticism skill. |
Nagas | ![]() |
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Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level. |
Navigation | ![]() |
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Receives a 5% per level bonus to Navigation skill percentage. |
Necromancy | ![]() |
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Receives a 5% per level bonus to Necromancy skill percentage. |
Offense | ![]() |
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Receives a 5% per level bonus to Offense skill percentage. |
Ogres | ![]() |
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Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level |
Orcs | ![]() |
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Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level. |
Pegasi | ![]() |
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Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level. |
Pit Fiends | ![]() |
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Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level. |
Prayer | ![]() |
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Casts Prayer with increased effect, based on hero level compared to the level of the target unit. |
Precision | ![]() |
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Casts Precision with increased effect, based on hero level compared to the level of the target unit. |
Psychic Elementals | ![]() |
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Psychic/Magic Elementalss receive +3 Att and +3 Def. |
Resistance | ![]() |
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Receives a 5% per level bonus to Resistance skill percentage. |
Resurrection | ![]() |
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Casts Resurrection with increased effect, based on his level compared to the level of the target unit. |
Rocs | ![]() |
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Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level. |
Serpent Flies | ![]() |
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Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level. |
Sharpshooters | ![]() |
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Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters. |
Skeletons | ![]() |
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Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level. |
Slayer | ![]() |
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Casts Slayer with increased effect, based on hero level compared to the level of the target unit. |
Sorcery | ![]() |
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Receives a 5% per level bonus to Sorcery skill percentage. |
Speed | ![]() |
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All creatures receive +2 speed. |
Stone Skin | ![]() |
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When cast, Stone Skin is increased +3. |
Swordsmen | ![]() |
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Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. |
Troglodytes | ![]() |
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Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level. |
Unicorns | ![]() |
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Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level. |
Vampires | ![]() |
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Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level. |
Walking Dead | ![]() |
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Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level. |
Water Elementals | ![]() |
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Water/Ice Elementalss receive +2 Att. |
Weakness | ![]() |
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Casts Weakness with increased effect, based on hero level compared to the level of the target unit. |
Wights | ![]() |
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Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level. |
Wolf Riders | ![]() |
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Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level. |
Wyverns | ![]() |
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Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level. |