Pit Fiend and Pit Lord and Steel Golem: Difference between pages

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{{Inferno creatures}}{{Creature
{{Neutral creatures}}{{Creature
  | AI_Value = 765
  | AI_Value   = ???
  | Name      = Pit Fiend
  | Growth    = 4
  | Attack    = 13
  | Name      = Steel Golem
  | Defense  = 13
  | Image      = [[File:Creature Steelgolem.gif]]
  | Speed     = 6
  | Attack     = 10
  | Growth   = 3
  | Defense   = 11
  | Damage   = 13–17
  | Damage     = 6–8
  | Health   = 45
  | Health     = 45
  | Cost     = 500
  | Speed     = 6
  | No_spec   =  
  | No_shots   =  
  | U_AI_Value= 1224
  | Cost      = 400
  | U_name   = Pit Lord
  | Special   = • [[Spell damage resistance]] 80%<br>• [[Golem]]
| U_speed  = '''7'''
  | Onlyone    =
| U_cost    = 700
| U_special = • [[Summon demons]]
  | No_shots  =
| No_ushots =  
}}  
}}  


{{Cram|Hell Hole|Pit Fiend|Pit Lord|no_dwelling=}}
{{Cram|Golem Factory|SteelGolem|no_upg=|no_dwelling=}}
'''Pit Fiends and Pit Lords''' are level 5 creatures of [[Inferno town]]. They are recruited from the [[Hell Hole]].
'''Steel Golem''' is a level 4 [[neutral creature]]. Uniquely, it has no dwelling from which it can be recruited from.


Pit Fiends and Pit Lords attack with tormenting whip blows. Once per combat, Pit Lords are able to [[Summon demons|resurrect]] dead allied troops as [[Demons]] in place of another action. The number raised cannot be higher than the number of Pit Lords performing the resurrection and the entire stack must be dead.
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== Special ability ==
{{creature 'see also'|up=* [[Neutral creature]]}}
While Pit Fiends do not have any special abilities, Pit Lords are able to summon [[Demon]]s by resurrecting dead creature stacks. Each Pit Lord can summon up to 50 [[health]] points worth of Demons. Because Demons have 35 hit points, this basically means that 7 Pit Lords can summon exactly 10 Demons. However, the total health of demons summoned this way cannot exceed the total health of the dead stack nor can the number of demons exceed the number of creatures in the dead stack. In other words, the dead stack must have had at least 35 hit points in order for summoning to work. A stack of one [[Pikeman]] cannot be resurrected while a stack of four will summon one demon.
 
It should be noted that [[non-living]] cannot be converted to Demons. Additionally, health increasing artifacts ([[Ring of Life]], [[Ring of Vitality]], [[Vial of Lifeblood]] and [[Elixir of Life]]) are counted in the calculations dead creature stack's total health. 
 
=== Demon herding ===
Demon herding is a tactic that can be used for Inferno. The basic idea is, that the player deliberately sacrifices [[Imp]]s and [[Gog]]s in combat in order to summon them back as demons. This is based on the fact that imps and gogs have lower attack to defense ratings than demons, and therefore their hit points are more valuable. You can also herd demons from cheap low-level troops from other [[town]]s. Additionally, [[Clone|cloning]] hero's pit lords will grant an extra number of demon summonings. By using the Clone spell or having multiple Pit Lord stacks, it is possible to resurrect the same Demon stack several times during a single battle.
 
==== Calculation ====
The count of resurrected is determined by:
min(min([dead_count]*[dead_single_health], [pit_lord_count]*50)/35, [dead_count])
 
In order to use the full potential of resurrection, [dead_single_health] shouldn't exceed the health of demon (35). If the stack consisted from imps, optimal count of units is 12.5 times count of pit lords; if the stack contained gogs, optimal count of creatures is ~3.8 times count of pit lords (provided no health increasing artifact is in place).
 
===== Heroes with a specialty =====
 
*{{H|Nymus|Demoniac}} has pit fiends as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any pit fiends or lords for each level attained after 5th level and gives them a [[speed]] bonus of 1.
 
{{creature 'see also'}}


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__

Revision as of 23:48, 31 December 2019

Neutral creatures
Level 1
Peasant Peasant
Halfling Halfling
Level 2
Rogue Rogue
Boar Boar
Leprechaun Leprechaun Horn of the Abyss
Level 3
Nomad Nomad
Mummy Mummy
Level 4
Sharpshooter Sharpshooter
Satyr Satyr Horn of the Abyss
Steel Golem Steel Golem Horn of the Abyss
Level 5
Troll Troll
Gold Golem Gold Golem
Fangarm Fangarm Horn of the Abyss
Level 6
Diamond Golem Diamond Golem
Enchanter Enchanter
Level 7
Faerie Dragon Faerie Dragon
Rust Dragon Rust Dragon
Crystal Dragon Crystal Dragon
Azure Dragon Azure Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Steel Golem
File:Creature Steelgolem.gif
 Cost per troop 

400

Attack 10
Defense 11
Damage 6–8
Health 45
Speed 6
Movement Ground
Size 1
Growth 4
AI Value ???
 Special abilities:
Spell damage resistance 80%
Golem
Golem Factory   File:SteelGolem (adventure map).gif

Steel Golem is a level 4 neutral creature. Uniquely, it has no dwelling from which it can be recruited from.

See also: