Harpy and Harpy Hag

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Dungeon creatures
Level 1
Troglodyte Troglodyte
Infernal Troglodyte Infernal Troglodyte
Level 2
Harpy Harpy
Harpy Hag Harpy Hag
Level 3
Beholder Beholder
Evil Eye Evil Eye
Level 4
Medusa Medusa
Medusa Queen Medusa Queen
Level 5
Minotaur Minotaur
Minotaur King Minotaur King
Level 6
Manticore Manticore
Scorpicore Scorpicore
Level 7
Red Dragon Red Dragon
Black Dragon Black Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Harpy Hag
6
6
1–4
14
9
Move
Flying
Size
1
Growth
8
238
196
Cost Per Troop

170

Flies. Strike and return. No enemy retaliation.
Harpy
6
5
1–4
14
6
Move
Flying
Size
1
Growth
8
154
140
Cost Per Troop

130

Flies. Strike and return.

Harpies and Harpy Hags are level 2 creatures of Dungeon. They are recruited from the Harpy Loft.

"Harpies - half-women/half-vulture in appearance - have a swooping attack that returns them to the hex they started from. Harpy hags attack with such violence their attacks cannot be countered." RoE manual

Harpy Loft

Heroes with a specialty

Special Ability: Strike and Return

Both harpies and harpy hags have a special ability to strike and return, which means that they fly next to their target, attack and return to their original hex. Harpies also receive retaliation before returning to the original hex, but Harpy Hags receive no enemy retaliation from their attack.

Dendroids have a special ability of binding, which works in an exceptional way to harpies when dendroids retaliate. After the retaliation, harpies return to their original hex as usual, and are bound after the return. This enables the dendroid stack to move or die without lapsing the entanglement causing the harpies to be bound down forever if not attacked or dispelled.

Horn of the Abyss

    Harpies and Harpy Hags can choose not to return to the original hex.

Official Renders

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