Black Knight and Dread Knight

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Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Black Knight
 Cost per troop 

1200

Attack 16
Defense 16
Damage 15–30
Health 120
Speed 7
Movement Ground
Size 2
Growth 2
AI Value
 Special abilities:
Undead
Curses enemies
Dread Knight
 Cost per troop 

1500

Attack 18
Defense 18
Damage 15–30
Health 120
Speed 9
Movement Ground
Size 2
Shots N/A
Growth 2
AI Value
 Special abilities:
Undead
Curses enemies
Death blow attack
Portraits
Shadow of Death   Horn of the Abyss

Black and Dread Knights are level 6 creatures of Necropolis town. They are recruited from the Hall of Darkness.

Both knights have a 20% chance of cursing opponents they strike. Cursed creatures inflict only minimum damage in their own attacks. Dread knights' attacks also have a 20% chance of inflicting double damage death blows.

Black Knights have an AI Value of 2087, while Dread Knights have an AI Value of 2382.

Special ability curse

Black and Dread Knights' curse ability behaves slightly different from the Curse spell as it is not considered fire school spell. This is due to a fact that the ability is not affected by Fiery Fields terrain, and creatures with immunity to fire magic (e.g. Fire Elementals) are not affected by it. However, the ability is affected by the Magic Plains.

Special ability death blow

Dread Knights' special ability death blow gives them 20% chance of dealing double base damage when attacking a creature stack. The game information states that Dread Knights would deal double damage when the death blow occurs, but that is not technically correct as it only doubles the base damage. In other words, bonuses from Offense, Luck or attack-defense difference are not doubled. See damage calculation for more specific information about the matter.