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Scenario Description
In an effort to reduce the frequency of wars between the various nations, the Emperor has set aside a small region to be used as a battleground to settle differences between quarreling Lords. Your castle starts fully constructed so that you may concentrate on defeating your opponent. Good luck!
Victory Condition
Defeat All Enemies.
Loss Condition
Lose All Your Towns and Heroes.
Allies:
/ 
Enemies: 1:
/
2: 

Timed events[edit | hide | hide all]
| Day | Title | Message |
|---|---|---|
| Day 1 | Starting Resources | The duel has begun, and will end only when one of you remains. As part of the ritual of combat in this region, you are provided with enough supplies with which to wage war. |
| Day 1 | Warning | You must also be careful, as the natives will try to stop both you and your opponent from winning! |
Objects[edit | hide]
Towns[edit | hide]
| Location | Player | Type | Name |
|---|---|---|---|
| 3, 5, 0 | Random Town | - | |
| 32, 33, 0 | Random Town | - | |
| 32, 4, 0 | - | ||
| 3, 33, 0 | - |
Heroes[edit | hide]
| Location | Player | Hero |
|---|---|---|
| 25, 6, 0 | ||
| 32, 8, 0 | ||
| 1, 28, 0 | ||
| 6, 35, 0 |
User Commentary
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- The controllable players (the red and blue) start with all the upgraded Creature Dwellings, a Grail building, Castle and Capitol built in their towns. The always computer players (the green and orange) only have tier 1-4 dwellings and lack the Grail buildings, but start with the strong heroes.
- However, because the properties were "unified" for the former two's towns, some factions will lack these: Gunpowder Warehouse for Cove (2nd upgrade of the tier 3), any second tier 7 dwelling for Factory, Portal of Summoning for Dungeon (since it isn't a dwelling at all); but they can be built.
- These two towns will also lack Horde buildings and Unique buildings, though they can be built too.
- This map is good for seeing all the faction units and Grail buildings, and testing them.

