Pirate, Corsair, and Sea Dog

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Cove creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Nix Nix
Level

7

Castle
Rampart
Tower
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
Cove
Factory
Neutral
Pirate
8
6
Shots
4
3–7
15
6
Move
Ground
Size
1
Growth
7
312
208
Cost Per Troop

225
Shoots. No melee penalty.
Corsair
10
8
Shots
4
3–7
15
7
Move
Ground
Size
1
Growth
7
407
311
Cost Per Troop

275
Shoots. No melee penalty. No enemy retaliation.
Sea Dog
12
11
Shots
8
3–7
15
8
Move
Ground
Size
1
Growth
7
602
376
Cost Per Troop

375
Shoots. No melee penalty. No enemy retaliation. Accurate Shot.

NOTE: The term 'Pirates' is sometimes used to refer to the nation of Regna.

Pirates, Corsairs, and Sea Dogs are the level 3 creatures of Cove. They can be recruited from the Frigate. Both the Upgraded Frigate and the Gunpowder Warehouse must be built in order to recruit Sea Dogs.

"Pirates - one of the main dangers trapping seafarers. They can be found in virtually every corner of the world, though, more often, they rob the coast and sea trade routes. Skilled pirates who deserved respect among Regnan captains called Corsairs. Their skill in fencing allows them to make lightning attacks on enemies who are not able to fight back. Sea Wolves are legendary Corsairs who robbed dozens of ships. Rumored that they keep their prey on the lost islands, which many in the Endless Ocean. Sea Wolves armed with perfect pistols that created by the best alchemists of Regna. Perhaps that is why these fighters shots so deadly." HotA Facebook post

Dwellings & Portraits[edit | hide | hide all]

Frigate

Heroes with a specialty[edit | hide]

Special Ability: Accurate Shot[edit | hide]

The Sea Dog's Accurate Shot is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls.

Official Renders[edit | hide]

User commentary

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See also:[edit | hide]