Talk:Secondary skill/Bad Hero No Artifacts
MeKick's ranking |
---|
1: Navigation |
2: First Aid |
3: Eagle Eye |
4: Learning |
5: Scholar |
6: Estates |
7: Mysticism |
8: Artillery |
9: Scouting |
10: Pathfinding |
11: Diplomacy |
12: Sorcery |
13: Resistance |
14: Ballistics |
15: Archery |
16: Luck |
17: Leadership |
18: Intelligence |
19: Water Magic |
20: Fire Magic |
21: Earth Magic |
22: Air Magic |
23: Tactics |
24: Armorer |
25: Offense |
26: Wisdom |
27: Necromancy |
28: Logistics |
The Heroes 3 Streamer/Youtuber MeKick (also known as TheKnownWorld) for his singleplayer challenge of "Bad Hero & No Artifacts" played with the following self-imposed rules for himself:
- Equipping artifacts is not allowed.
- Player heroes can not go to map objects that improve their abilities (Learning Stone, School of Magic, University, etc).
- Upon every level up, pick the pre-determined "worse" option of the skills offered.
- No joining monsters.
The settings were as follows:
- Shadow of Death
- Random map template 8XM12a, Size XL+U
- 8 human/computer player FFA
- No water, Stone or Cobblestone Roads, and Strong Monsters
- Impossible difficulty
- Player starting town/hero/bonus: Fortress/Voy/Gold
- All computer starting towns/heroes/bonuses: random
As such, the predetermined list MeKick made for the following situation is on the left.
The ranking of these skills are up to debate and some of the positions are highly situational. Scouting and Scholar are extremely situational; on a main hero they can be considered wasted slots like Eagle Eye or First Aid as both are centered around helping other heroes rather than being a bonus for the hero that has them, but on expendable scout or transport secondary heroes they are considered some of the best skills to have. Navigation and Water Magic both greatly increase on value with maps with considerable waterways; the School of Water Magic has 3 adventure spells that only work on water. Pathfinding is a more valuable on maps without roads or with few roads that have adverse terrain, though it can be completely replaced by Wayfarer's Boots in Horn of the Abyss.
First Aid is put in 2nd place as MeKick can not use artifacts including war machines; another completely useless skill, while Artillery is also put lower than it normally would be as the ballista can not be used, but it can still give control over arrow towers in a siege.
Diplomacy is put in 11th, as its main use, attracting monsters to your army, is forbidden by his own rule; and he can't visit a Library of Enlightenment at all. Its only use becomes lowering the surrender cost.
The changes Horn of the Abyss brings further possible changes to the ranking. Estates, Mysticism, Scouting have all been buffed, while Diplomacy, Intelligence, and Earth Magic have been weakened.