Wolf Rider and Wolf Raider

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Stronghold creatures
Level 1
Goblin Goblin
Hobgoblin Hobgoblin
Level 2
Wolf Rider Wolf Rider
Wolf Raider Wolf Raider
Level 3
Orc Orc Orc
Orc Chieftain Orc Chieftain Orc Chieftain
Level 4
Ogre Ogre
Ogre Mage Ogre Mage
Level 5
Roc Roc
Thunderbird Thunderbird
Level 6
Cyclops Cyclops
Cyclops King Cyclops King
Level 7
Behemoth Behemoth
Ancient Behemoth Ancient Behemoth
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Wolf Rider
 Cost per troop 


Attack 7
Defense 5
Damage 2–4
Health 10
Speed 6
Movement Ground
Size 2
Growth 9
AI Value 130
Wolf Raider
 Cost per troop 


Attack 8
Defense 5
Damage 3–4 (x2)
Health 10
Speed 8
Movement Ground
Size 2
Growth 9
AI Value 203
 Special abilities:
Double attack
Wolf Pen  

Wolf Riders and Raiders are the level 2 creatures of Stronghold. They are recruited from the Wolf Pen.

"Goblins and hobgoblins mounted on wolfback are far more effective than their ground-pounding counterparts. The raider delivers two blows with each attack." RoE manual

Heroes with a specialty[edit]

  • Tyraxor Tyraxor the Barbarian has wolf riders as a specialty, which increases the attack and defense skills of any wolf riders or raiders for each level attained after 2nd level and gives them a speed bonus of 1.

Official Renders[edit]

User commentary

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Some may find the information in this section subjective or irrelevant.

Wolf riders and raiders often die in large quantities if they are to attack straight away, as most Stronghold units do, but used wisely, they can take down lots of enemies without dying, especially the wolf raiders. A good tactic is to wait and then attack an enemy unit which already retaliated this turn, thus striking it twice with the Wolf Raiders and dealing great amounts of damage without losing any units.

Their only downside besides their durability is that their dwelling can be upgraded only if the Goblin Barracks was upgraded already, which costs 5 wood Wood and 5 ore Ore, together with 1000 gold Gold, resources that could be used for something else in the early game.

See also: