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{{ | {{Towns}} | ||
'' | The '''dungeon town''' is an evil alignment [[town type]] with [[overlord]] and [[warlock]] [[hero class]]es. The dungeon towns are built to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded [[creature]]s are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long [[ranged attack]]s, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies. | ||
Although dungeon is quite expensive, it has good magical capabilities (e.g. [[mana vortex]]) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]]. | |||
==Dragons== | |||
In fact, the [[Dungeon]] town black dragon creature has become a symbol of the [[Heroes series ]] since it first appeared in [[Heroes of Might and Magic II: The Succession Wars]] and are also the symbol for the best player effectiveness in high score tables. | |||
== | In terms of creature ranking (for example health points) but not magic immunity black dragons (300hp) are surpassed by the [[Azure Dragon]]s (1000 hp each), [[Crystal Dragon]]s (800 hp each), [[Rust Dragon]]s (750 hp) and [[Faerie Dragon]]s (500hp), which are all neutral creatures and cannot be bought in a town directly, except by using the unique [[Portal of Summoning]] of [[Dungeon]] towns and having recently flagged a creature dwelling on the adventure map. | ||
Armageddon as a 4th level spell that [[Black Dragon]]s (no magic at all) and [[Gold Dragon]]s (only 5th level spells) are immune to can be resisted to 20% by Crystal Dragons but only Dungeon hailing [[Black Dragon]]s and [[Magic Elemental]]s of [[Conflux]] Cities are also immune to [[Implosion]], the strongest single target spell and a 5th level spell. | |||
==[[Spell immunity]] and [[Armageddon]]== | |||
[[Black Dragon]]s seem to be the only type of [[Dragon]] creature that can '''completely''' ignore even helpful magic, although most other [[Dragon]]s like [[Green Dragon]]s ([[Spell immunity]] levels 1-3), [[Red Dragon]]s (1-3), [[Gold Dragon]]s (1-4) as well as [[Azure Dragon]]s (1-3) tend to be immune to a range of spell levels. | |||
[[ | Other creatures like [[Golem]]s (magical damage resistance) or a [[Dwarf]] (magic resistance) or only the [[Crystal Dragon]] (magic resistance) can either completely avoid spells based on probability or damage to a certain percentage but not completely ignore spells in a spell level range [[Spell immunity]] like many dragons, of which the [[Black Dragon]] is the only [[Dragon]] that is never bothered by magic save for [[Orb of Vulnerability]] which clears any [[magic resistance]] or [[spell immunity]] of the target - kind of like the [[Phoenix]] which is immune to fire magic only. | ||
Another level 7 town creature, the [[Phoenix]] has fire spell immunity only, many dragons have full [[Spell immunity]] in terms of spell level ranges and not spell schools, the only other units that have complete spell immunity like the [[Black Dragon]] are [[Magic elemental]]s (depending on the game extension installed). | |||
Only [[Dungeon]] ([[Black Dragon]]) and [[Rampart]] ([[Gold Dragon]]) as well as [[Conflux]] ([[Phoenix]]) town creatures are feasible for the use of level 7 creature only [[Armageddon]] tiger teams, which given level 7 creatures are fast on the adventure as well as the combat map, have high initiative and given [[Armageddon]] can fatally damage the opponent before it gets a chance to flee, often, giving victory, resulting in the opponents artefacts and less capable left heroes. | |||
== Structures == | |||
== | [[Image:Dungeon-in.png|thumb|500px|Dungeon town seen from inside]] | ||
{{ | {{StandardBuildings|5|[[Sulfur]]}} | ||
''' | '''Blacksmith''' <br /> | ||
The [[Blacksmith]] has no [[Ammo Cart]] ([[Inferno]], [[Stronghold]], [[Tower]] only) and no [[First Aid Tent]] ([[Fortress]],[[Rampart]],[[Necropolis]] only) just a [[Ballista]]. | |||
'''Ressource Silo''' <br /> | |||
[[Dungeon]] towns [[Resource Silo]]s produce 1 Sulfur each day. | |||
A [[Red Dragon]] costs 2500 gold and 1 additional Sulfur,a [[Black Dragon]] 4000 gold and 2 additional Sulfur. | |||
[[Castle]] ([[Angel]]s are +1 gem, [[Archangel]]s are +3 gems), [[Necropolis]] (only [[Ghost Dragon]]s require minerals, 1 mercury each), [[Stronghold]] ([[Ancient Behemoth]]s require 1 crystal) and [[Fortress]] ([[Chaos Hydra]]s require Sulfur) with +1 Ore and +1 Wood might be better off in the beginning - but a [[Dungeon]] town is selfsufficient in terms of minerals with a [[Resource Silo]] only lacking money to profit from creature growth safe plague. | |||
'''Spells''' <br /> | |||
The [[Mage Guild]] has a high assortment of spells. | |||
Spells in the [[Mage Guild]] on full extension level would be 5 of 1st level, 4 of 2nd level, 3 of 3rd level, 2 fourth level, 1 fifth level ,depending on [[Mage Guild]] extension level (1 to 5). | |||
Spells not appearing in a [[Dungeon]] [[Mage Guild]] are [[Death Ripple]] (all battlefield damage to living creatures) and [[Animate Dead]] (ressurecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells). | |||
A [[Tower]] town would have an optional [[Library]] and one spell per level more with this optional [[Library]] building, a [[Conflux]] town would have all spells learned on visit given expert [[Wisdom]] and a [[Grail]] building. | |||
A [[Fortress]] or [[Stronghold]] town would only have spells up to and including 3rd level. | |||
A [[Castle]] town would only have spells up to and including 4th level. | |||
'''Dungeon-Specific Buildings''' | |||
* | *[[Artifact Merchants]] (like [[Tower]] and [[Conflux]] towns) | ||
*[[Portal of Summoning]] (unique [[Dungeon]] feature, get creatures from a flagged [[neutral]] dwelling) | |||
*[[Mana Vortex]] (unique [[Dungeon]] feature, +100% mana and capacity (until the mana runs out, like a [[Magic Spring]]) to one hero every 7 days) | |||
*[[Battle Scholar Academy]] (unique [[Dungeon]] feature, like a [[learning stone]]) | |||
*[[Guardian of Earth]] ([[Grail]] Building) (+12 spell power to defending hero [[Dungeon]] special, else 5k Gold each day additionally, +50% creature growth like other [[Grail]] buildings) | |||
* | '''Creature dwellings''' | ||
*[[Warren]] 14x [[Troglodyte]] (50 gold, 700 gold/week) or [[Infernal Troglodyte]] (65 gold, 900 gold/week) each week | |||
*[[Harpy Loft]] 8x [[Harpy]] (130 gold, 1040 gold/week) or [[Harpy Hag]] (170 gold, 1360 gold/week) each week | |||
*[[Pillar of Eyes]] 7x [[Beholder]] (250 gold, 1750 gold/week) or [[Evil Eye]] (280 gold,1960 gold each week) | |||
*[[Chapel of Stilled Voices]] 4x [[Medusa]] (300 gold, 1200 gold/week) or [[Medusa Queen]] (330 gold, 1320 gold each week) | |||
*[[Labyrinth]] 3x [[Minotaur]] (500 gold, 1500 gold each week) or [[Minotaur King]] (575 gold, each 1725 gold/week) | |||
*[[Manticore Lair]] 2x [[Manticore]] (850 gold, 1700 gold/week) [[Scorpicore]] (1050 gold, 2100 gold each week) | |||
*[[Dragon Cave]] 1x [[Red Dragon]] (2500 gold, 1 sulfur each week) or [[Black Dragon]] (4000 gold, 2 sulfur each week) | |||
a full creature assortment of a weekly [[Dungeon]] town creature growth, all 7 levels, upgraded is 13365 gold, 2 sulfur, which would, given [[Orb of Vulnerability]] (because of the [[Black Dragon]]s and their [[spell immunity]] to all spells) require 4th level [[Armageddon]], [[Fire Magic]] at Expert and 4 [[spell power]] (or, to not damage ones own units, the [[Armageddon's Blade (artifact)]]) | |||
== Heroes == | |||
{{Dungeon heroes}} | |||
{{Herotable}} | |||
{{Herotablerow Dungeon}} | |||
|} | |||
[[List of heroes|List of all heroes]] | |||
== Creatures == | |||
{{Dungeon creatures}} | |||
{{Creature table}} | |||
{{Dungeon creature table}} | |||
|} | |||
[[List of creatures|List of all creatures]] | |||
* | ==Additional Information== | ||
* [[Alignment]]: Evil | |||
* [[Native Terrain]]: [[Subterranean]] | |||
* | ===Pros=== | ||
*Strong units | |||
*Two powerful ranged units, both of which have no [[melee penalty]]. | |||
*Mana Vortex: Doubles your max spell points once a week. | |||
*Can successfully do the famous "[[Dracageddon]]" tactic thanks to fast and powerful Black Dragons and Warlocks with high [[Spell Power]]. | |||
* The [[Battle Scholar Academy]] instantly levels up your starting heroes and can contribute to your seasoned heroes as well. | |||
* Three overpowered heroes: Jeddite, Alamar (both resurrection Speciality) and Gunnar (Logistics speciality) | |||
* Portal of summoning (See comments below) | |||
* Best creature ratio (see comments below) | |||
* The weekly income with Capitol and the Resource Silo is completely enough to recruit all the units without any external mines. | |||
* | ===Cons=== | ||
*It is quite expensive to play as it needs many resources. This is especially noticeable on Impossible difficulty, because the [[Pillar of Eyes]] cost of one of each of the precious resources ([[Gems]], [[Crystal]], [[Sulfur]] and [[Mercury]]), which can be very hard to come up with early on. | |||
*Manticore/Scorpicore is arguably the weakest Level 6 unit (or the Wyvern is). | |||
*Along with Rampart town, this town has the hardest to build level 7 unit as all the lower level units plus the mage guild level 2 have to be built (compared to Portal of glory that doesn't require mage guild and can be built wothout level 3 and level 6 creature dwelling). | |||
===Comments=== | |||
Overall, probably the Dungeon is the best town, as the advantages greatly overcome the inconvenients. | |||
Best creature ratio: | |||
* | * 3 flying (2 of them are level 6 and 7!) | ||
* 2 good shooters. | |||
This makes sieges much easier. | |||
* | |||
Very useful (maybe overpowered) abilities: | |||
* | * Harpies with haste act as a ranged unit with no range penalty | ||
* | * There are 2 units who have 20% chance to petrify an enemy. | ||
* Black | * Black dragons are completely immune to all spells thus cannot be blinded, slowed etc. or damaged by spells (also immune to positive spells such as bless or resurrection but overall the spell immunity has more positive than negative outcomes). | ||
* Portal of summoning: Manage wisely your dwellings and don't occupy the very fist Warren you encounter. If you have a higher level dungeon dwelling relatively close to your town (this occurs very often on random maps), this building is a great atvantage. For example if you have a Dragon Cave, and that is you ONLY dwelling, your weekly Dragon growth jumps from 2 to 5 (+1 in town because of the dwelling, the 1 that you purchase from the dwelling and the 1 that you buy from the portal). | |||
* | |||
===Town Costs=== | |||
["Basic" includes Citadel, Castle & any prerequisites: | |||
"Upgrades" also includes prerequisites] | |||
{| class=wikitable | |||
}}{{ | !Resource!!Basic!!Upgrades!!All | ||
|- | |||
|{{Gold}}||39900||26500||112400 | |||
|- | |||
|{{Wood}}||56||36||142 | |||
|- | |||
|{{Ore}}||66||31||142 | |||
|- | |||
|{{Crystal}}||5||9||32 | |||
|- | |||
|{{Gem}}||15||12||45 | |||
|- | |||
|{{Mercury}}||10||12||40 | |||
|- | |||
|{{Sulfur}}||30||34||82 | |||
|- | |||
!colspan=2| Troop cost/week: !!colspan=2| 27205 {{Gold}} 4 {{Sulfur}} | |||
|} | |||
[[Category: | [[Category:Towns]] | ||