Telchion: Difference between revisions

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{{Conflux heroes (minor)}}
{{Conflux heroes (minor)}}{{Hero
| name      = Telchion
| picture    = Kalt (HotA)
| town      = Conflux
| class      = Elementalist
| gender    = Male
| race      = [[Ice Elemental]]
| specialty  = Gold
| s_text    = Telchion's presence allows the kingdom he serves to receive an additional 350 [[Gold]] a day.
| atk        = 5
| def        = 14
| sp        = 26
| know      = 72
| skill_1    = Expert Armorer
| skill_2    = Expert Intelligence
| troop_1    = Water Elemental
| troop_2    = Ice Elemental
| troop_3    = Water Elemental
| nmb_1      = 140
| nmb_2      = 70
| nmb_3      = 140
| chance_2  = Always
| chance_3  = Always
| spell      = Summon Water Elemental
| s_hota_mp  =
| s_hota2_mp = 1630
| nowar      =
| no_hota_starting_troops =
| notext    =
}}
 
== Story ==
== Story ==
A guard of a tomb north of [[Burton]].
A guard of a tomb north of [[Burton]].
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* [[Tomb Raiders]]
* [[Tomb Raiders]]


[[Category: Supporting character]]
[[Category: Minor hero]]

Latest revision as of 17:14, 14 May 2024

Conflux heroes
(minor)
Planeswalkers
Ulkumi Ulkumi Horn of the Abyss
Tonant Tonant Horn of the Abyss
Elementalists
Fulghea Fulghea Horn of the Abyss
Telchion Telchion Horn of the Abyss
Yrkula Yrkula Horn of the Abyss
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Telchion the Elementalist
Basic information:
Telchion Class: Elementalist
Gender: Male
Race: Ice Elemental
'
Specialty: Gold
Specialty Gold Telchion's presence allows the kingdom he serves to receive an additional 350 Gold a day.
Starting Level:
  Level  
Starting primary skills:
Attack 5 Defense 14 Spell Power 26 Knowledge 72
Starting secondary skills:
Armorer Expert Armorer
Intelligence Expert Intelligence
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Water Elemental Water Elemental 140 Always
Ice Elemental Ice Elemental 70 Always
Water Elemental Water Elemental 140 Always
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting spell:
Summon Water Elemental Summon Water Elemental
Starting movement points:
1630

Story[edit]

A guard of a tomb north of Burton.

Appearances[edit]