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'''Primary skills''' are qualities of [[hero]]es but also qualities of [[creature]]s. There are four different primary skills: [[Primary skill#attack_skill|attack]], [[Primary skill#defense_skill|defense]], [[Primary skill#power_skill|power]] and [[Primary skill#knowledge_skill|knowledge]] skill. Attack and defense can be categorized as ''might skills'' while power and knowledge are ''magic skills''.
{|  cellspacing=3 style="float:right; border:1px solid grey; width:170px; margin: 0 0 0 0.5em"
|- valign=middle align=middle
| [[Image:Attack_skill.png]]<br>Attack
| [[Image:Defense_skill.png]]<br>Defense
|- valign=middle align=middle
| [[Image:Power_skill.png]]<br>Power
| [[Image:Knowledge_skill.png]]<br>Knowledge
|-
| colspan=2 | Primary skill symbols which recur almost in the same form throughout the game.
|} '''Primary skills''' are characteristics of [[hero]]es and [[creature]]s. There are four different primary skills: attack, defense, spell power and knowledge. Each time a hero reaches a new level, one of their primary skills is advanced by one point. Attack and defense can be categorized as ''might skills'' while power and knowledge are ''magic skills''. Might heroes, like [[Knight]]s and [[Ranger]]s, advance more rapidly in might skills as for magic heroes, like [[Wizard]]s and [[Warlock]]s, advance faster in magic skills. The advancement in primary skills vary considerably by the [[hero class]] on levels 1 to 9, but after that, hero's advancement generally becomes more balanced.


== Attack skill ==
'''Attack skill''' together with defense are the main factors affecting the amount of [[Damage calculation|damage]] creatures deal under the hero's command. A hero's attack skill value is added to each of the stack's attack rating, increasing the amount of damage they can inflict in combat.<br>
[[Image:Hero_attack.png|right]]
For each extra point of Attack skill over defender's Defense skill, the inflicted damage gets increased by 5 % (up to 300 %, which is 60 points in difference).
Attack skill together with defense is the one of the main factors affecting the amount of [[Damage calculation|damage]] creatures under hero's command deals.


=== Spells altering attack skill ===
'''Defense skill''' works in similar way to attack skill. Heroes' defense skill is added to the defense rating of each of the creatures in their army, which decreases the amount of damage they take from enemy attacks. <br>
* [[Bloodlust]]
For each extra point of Defense skill over attackers's Attack skill, the received damage gets reduced by 2.5 % (up to 70 %, which is 28 points in difference).
* [[Weakness]]
* [[Frenzy]]
* [[Precision]]
* [[Slayer]]
* [[Prayer]]


== Defense skill ==
'''Power skill''' (or sometimes ''spell power'') is the main factor for duration of many essential spells like [[Bless]], [[Curse]], [[Haste]], [[Slow]] and many others (1 point of Power skill equals 1 round of duration), the amount of health points taken by damage spells and restored by beneficial spells, and efficiency of miscellaneous spells (e.g. ones summoning elementals). Efficiency of some spells, for example of the majority of those cast on the adventure map, doesn't depend on Power skill.<br>
[[Image: Hero_defense.png|right]]


Defense skill together with attack is the one of the main factors affecting the amount of [[Damage calculation|damage]] creatures under hero's command deals.  
'''Knowledge skill''' determines the maximum amount of [[spell point]]s a hero may have. It is calculated by multiplying knowledge with 10, so knowledge of 13 would give a hero a natural maximum of 130 spell points. With the [[Intelligence]] secondary skill, this natural maximum can be increased up to double (in HotA{{-wh}} it has been nerfed to only increase the mana pool by 50%). Additionally, visiting a [[mana vortex]] or a [[magic spring]] hero can temporarily double the spell points, which means that with expert intelligence, the maximum spell points will be quadrupled (tripled{{-wh}}) from original amount.


It should be noted, that while ''defen<u>c</u>e'' is acceptable spelling, it is always spelled ''defen<u>s</u>e'' in {{homm}}. However, it is spelled as ''defence'' in {{hc}}.
By default, all heroes have at least one point in power and knowledge skills. However, a map-maker can set these skills to 0. In that case, the hero will look and function as if the value would be one. When the hero receives the first point to the skill, they will still have only one point in it, but after that the points accumulate normally.
 
=== Spells altering defense ===
* [[Frenzy]]
* [[Shield]]
* [[Prayer]]
* [[Stone Skin]]
* [[Air Shield]]
 
== Spell power skill ==
Spell power (also just power) is the main factor for damage and duration of the [[spell]]s. By default, all heroes start with at least one point in this skill. However, a mapmaker might set the starting skill to 0. In that case, the hero will look and function as if he had 1 point, but when he receives his first point, it will not have any effect.
 
== Knowledge skill ==
The knowledge skill determines the maximum amount of [[spell point]]s a hero may have. It is calculated by multiplying knowledge with ten, so knowledge of 13 would give a hero maximum of 130 spell points. However, with [[secondary skill]] [[intelligence]] maximum can be increased by 25 % at basic, 50% by advanced and 100% at expert level. This would mean, that with knowledge 13 and an expert level of intelligence, a hero would have maximum of 260 spell points. Additionally, with [[mana vortex]] or [[magic spring]] hero can temporarily double the spell points, which means that with expert intelligence, the maximum spell points will be quadruple of the original.
 
Like with power, all heroes typically start with at least one point in this skill. However, a mapmaker may set the starting skill to 0. In that case, the hero will look and function as if he had 1 point, but when he receives his first point, it will not have any effect.


== See also ==
== See also ==
* [[Damage calculation]]
* [[Damage calculation]]


[[Category: Combat]]
{{primary skill navigational box}}
[[Category: Terms]]
 
[[Category: Heroes]]
__NOTOC__

Latest revision as of 20:01, 25 January 2024


Attack

Defense

Power

Knowledge
Primary skill symbols which recur almost in the same form throughout the game.

Primary skills are characteristics of heroes and creatures. There are four different primary skills: attack, defense, spell power and knowledge. Each time a hero reaches a new level, one of their primary skills is advanced by one point. Attack and defense can be categorized as might skills while power and knowledge are magic skills. Might heroes, like Knights and Rangers, advance more rapidly in might skills as for magic heroes, like Wizards and Warlocks, advance faster in magic skills. The advancement in primary skills vary considerably by the hero class on levels 1 to 9, but after that, hero's advancement generally becomes more balanced.

Attack skill together with defense are the main factors affecting the amount of damage creatures deal under the hero's command. A hero's attack skill value is added to each of the stack's attack rating, increasing the amount of damage they can inflict in combat.
For each extra point of Attack skill over defender's Defense skill, the inflicted damage gets increased by 5 % (up to 300 %, which is 60 points in difference).

Defense skill works in similar way to attack skill. Heroes' defense skill is added to the defense rating of each of the creatures in their army, which decreases the amount of damage they take from enemy attacks.
For each extra point of Defense skill over attackers's Attack skill, the received damage gets reduced by 2.5 % (up to 70 %, which is 28 points in difference).

Power skill (or sometimes spell power) is the main factor for duration of many essential spells like Bless, Curse, Haste, Slow and many others (1 point of Power skill equals 1 round of duration), the amount of health points taken by damage spells and restored by beneficial spells, and efficiency of miscellaneous spells (e.g. ones summoning elementals). Efficiency of some spells, for example of the majority of those cast on the adventure map, doesn't depend on Power skill.

Knowledge skill determines the maximum amount of spell points a hero may have. It is calculated by multiplying knowledge with 10, so knowledge of 13 would give a hero a natural maximum of 130 spell points. With the Intelligence secondary skill, this natural maximum can be increased up to double (in HotA Horn of the Abyss it has been nerfed to only increase the mana pool by 50%). Additionally, visiting a mana vortex or a magic spring hero can temporarily double the spell points, which means that with expert intelligence, the maximum spell points will be quadrupled (tripled Horn of the Abyss) from original amount.

By default, all heroes have at least one point in power and knowledge skills. However, a map-maker can set these skills to 0. In that case, the hero will look and function as if the value would be one. When the hero receives the first point to the skill, they will still have only one point in it, but after that the points accumulate normally.

See also[edit | hide | hide all]