Retreat: Difference between revisions
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==Hit and Run ban== | ==Hit and Run ban== | ||
In {{hota}}{{-wh}}: in two-hero combat, the attacker is forbidden to retreat in the first round of combat after casting a spell. | In {{hota}}{{-wh}}: in two-hero combat, the attacker is forbidden to retreat in the first round of combat after casting a spell. | ||
== Gallery == | |||
{{video|HC-00 Data-VIDEO VID-RTloop-bik-RTloop|400px}} | |||
{{Fanopinion| | {{Fanopinion| |
Latest revision as of 22:00, 30 January 2024
A hero may retreat from combat anytime it is his turn. He may also retreat before combat during his Tactics Phase if such a phase occurs. Players cannot retreat if the hero is defending in a siege (unless he is in a Stronghold that has an Escape Tunnel) or fighting against an enemy hero wielding the Shackles of War. The hero will reappear in the Tavern ready for immediate re-recruiting and retain all artifacts but lose all armies.
Note: Even if your hero inflicted serious losses to the opponent, if you retreat from combat no experience will be gained from the battle.
Hit and Run ban[edit | hide | hide all]
In Horn of the Abyss : in two-hero combat, the attacker is forbidden to retreat in the first round of combat after casting a spell.
Gallery[edit | hide]
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Retreating (or surrendering) is a good idea:
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