Imp Cache: Difference between revisions
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{{Creature bank row|30 %|Imp|200|2000 {{Gold}}<br>4 {{Mercury}}||XP=800|T1=}} | {{Creature bank row|30 %|Imp|200|2000 {{Gold}}<br>4 {{Mercury}}||XP=800|T1=}} | ||
{{Creature bank row|10 %|Imp|300|3000 {{Gold}}<br>6 {{Mercury}}||XP=1200|T1=}} | {{Creature bank row|10 %|Imp|300|3000 {{Gold}}<br>6 {{Mercury}}||XP=1200|T1=}} | ||
| event={{!}} colspan=4 style="background-color:#{{ | | event={{!}} colspan=4 style="background-color:#{{Tan 2}};" {{!}}'''Event''' | ||
{{!-}} | {{!-}} | ||
{{!}} colspan=4 {{!}} ''You have found an Imp Cache. Do you wish to attack the guards?<br>* * *<br>You have found what once was an Imp Cache, but it has been deserted for some time.''}} | {{!}} colspan=4 {{!}} ''You have found an Imp Cache. Do you wish to attack the guards?<br>* * *<br>You have found what once was an Imp Cache, but it has been deserted for some time.''}} | ||
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== Guards preview == | == Guards preview == | ||
{{creature bank preview|omit=|overall=}} | {{creature bank preview|omit=|overall=}} | ||
{| frame=box border cellspacing=0 cellpadding=4 style="background-color:#{{ | {| frame=box border cellspacing=0 cellpadding=4 style="background-color:#{{Tan 4}}; margin:5px 20px 10px 0px;" | ||
|- style="text-align:left; background-color:#{{ | |- style="text-align:left; background-color:#{{Tan 2}};" | ||
! Guards !! Stacks !! Guards preview !! Upgraded stack | ! Guards !! Stacks !! Guards preview !! Upgraded stack | ||
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Latest revision as of 20:43, 2 May 2024
The imp cache is an adventure map location, and commonly known as one of the creature banks. It is guarded by 100-300 imps divided into five stacks, one of which may be a stack of familiars. The more guards there are, the better the reward. The treasure contains 1000-3000 and 2-6 .
The guards are divided into five stacks of 20/30/40/60 Imps (red hexes). 50% probability of getting a stack of Familiars in the left lower corner (C hex). All the guard stacks of the same speed attack in alphabetic order: from A to E. In Horn of the Abyss, the object's level can be preset by a map-maker, and the upgraded stack option may be toggled on or off.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).
Guards preview[edit | hide | hide all]
The table shows how to pre-check the guard strength of an object without attacking it.
Guarding stacks accentuated with bold font should be considered in the first place.
Guards | Stacks | Guards preview | Upgraded stack |
---|---|---|---|
30 %: x100 | 20 x5 | throng (100-249) of Imps | horde (50-99) of Imps lots (20-49) of Familiars |
30 %: x150 | 30 x5 | throng (100-249) of Imps lots (20-49) of Familiars | |
30 %: x200 | 40 x5 | ||
10 %: x300 | 60 x5 | swarm (250-499) of Imps | throng (100-249) of Imps horde (50-99) of Familiars |
Default settings for random map generator[edit | hide]
See also[edit | hide]
See also:[edit | hide]