Templar and Paladin: Difference between revisions

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{{indor}}
{{indor}}{{CastleCreaturesNew}}{{CreatureNew
 
| name          = Templar
{{Castle creatures}}{{Creature
| faction        = Castle
| AI_Value  = 3698
| attack        = 15
| Name      = Templar
| defense        = 15
| Attack    = 15
| shots          =
| Defense  = 15
| damage        = 25–45
| Speed    = 5
| health        = 175
| Growth    = 2
| speed          = 5
| Damage    = 25-45
| move          = Ground
| Health    = 175
| size          = 1
| Cost      = 1400
| growth        = 2
| Res       = [[File: Resource Ore 20x18.gif]]
| aivalue        = 3698
| ResCost  = 1
| fightvalue    = 3698
| No_shots  =
| goldcost      = 1400
| Special  = Can cast [[destroy undead]] (30 HP per unit) once per combat
| resource       = Ore
| U_AI_Value= 6925
| rescost        = 1
| U_name    = Paladin
| abilities      = Can cast {{gl|Destroy Undead}} (30 HP per unit) once per combat.
| U_attack  = '''20'''
}}{{CreatureNew
| U_defense = '''25'''
| name          = Paladin
| U_speed  = '''7'''
| faction        = Castle
| U_health  = '''225'''
| attack        = {{gt|20}}
| U_cost    = 3000
| defense        = {{gt|25}}
| U_ResCost = 2
| shots          =
| U_special = Can cast [[destroy undead]] '''(50 HP per unit) twice per combat'''<br>• '''Casts expert [[prayer]] at the start of combat'''
| damage        = 25–45
| No_ushots =
| health        = {{gt|225}}
| speed          = {{gt|7}}
| move          = Ground
| size          = 1
| growth        = 2
| aivalue        = 6925
| fightvalue    = 6925
| goldcost      = 3000
| resource      = Ore
| rescost        = 2
| abilities      = Can cast {{gl|Destroy Undead}} ({{gt|60}} HP per unit) twice per combat. Casts Expert {{gl|Prayer}} at the start of combat.
}}
}}


'''Templars''' and '''Paladins''' are the level 7 alternative creatures of [[Castle]]. They can be recruited from the Cathedral.
'''Templars''' and '''Paladins''' are the level 7 alternative creatures of [[Castle]]. They can be recruited from the Cathedral.
 
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortraitNoExp
| dwelling      = Cathedral
| creature1      = Templar
| creature2      = Paladin
}}
{{clear|left}}
{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 7 Creatures]]
* [[Comparison of Level 7 Creatures]]

Latest revision as of 11:50, 7 February 2025

The following information is largely based on extrapolations about a work-in-progress project and largely unconfirmed. The finished project may differ greatly.
Only available when the unofficial expansion, Day of Reckoning, is installed.
Castle Creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove Creatures
Factory Creatures
Bulwark Creatures
Palace Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Templar
15
15
25–45
175
5
Move
Ground
Size
1
Growth
2
3698
3698
Cost Per Troop

1400

1

Can cast Destroy Undead (30 HP per unit) once per combat.
Paladin
20
25
25–45
225
7
Move
Ground
Size
1
Growth
2
6925
6925
Cost Per Troop

3000

2

Can cast Destroy Undead (60 HP per unit) twice per combat. Casts Expert Prayer at the start of combat.

Templars and Paladins are the level 7 alternative creatures of Castle. They can be recruited from the Cathedral.

Dwellings & Portraits[edit | hide | hide all]

See Also:[edit | hide]