Beholder and Evil Eye: Difference between revisions

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{{Dungeon creatures}}{{CreatureNew
{{DungeonCreaturesNew}}{{CreatureNew
| name          = Beholder
| faction        = Dungeon
| attack        = 9
| defense        = 7
| shots          = 12
| damage        = 3–5
| health        = 22
| speed          = 5
| move          = Ground
| size          = 1
| growth        = 12
| aivalue        = 336
| fightvalue    = 240
| goldcost      = 250
| resource      =
| rescost        =
| abilities      = Shoots. No {{gl|melee penalty}}.
}}{{CreatureNew
| name          = Evil Eye
| name          = Evil Eye
| faction        = Dungeon
| faction        = Dungeon
Line 14: Line 32:
| fightvalue    = 245
| fightvalue    = 245
| goldcost      = 280
| goldcost      = 280
| resource      =
| rescost        =
| abilities      = Shoots. No {{gl|melee penalty}}.
}}
{{CreatureNew
| name          = Beholder
| faction        = Dungeon
| attack        = 9
| defense        = 7
| shots          = 12
| damage        = 3–5
| health        = 22
| speed          = 5
| move          = Ground
| size          = 1
| growth        = 12
| aivalue        = 336
| fightvalue    = 240
| goldcost      = 250
| resource      =  
| resource      =  
| rescost        =  
| rescost        =  
Line 41: Line 40:


''"Beholders and evil eyes can attack at range with rays projected from their eyes. At close range they attack with equal damage using their multiple tentacles."{{-}}<sup>[[Restoration of Erathia Manual Page 89|RoE manual]]''</sup>
''"Beholders and evil eyes can attack at range with rays projected from their eyes. At close range they attack with equal damage using their multiple tentacles."{{-}}<sup>[[Restoration of Erathia Manual Page 89|RoE manual]]''</sup>
 
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortraitNoExp
{{DwellingPortraitNoExp
| dwelling      = Pillar of Eyes
| dwelling      = Pillar of Eyes
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| creature2      = Evil Eye
| creature2      = Evil Eye
}}
}}
 
{{clear|left}}
== Heroes with a specialty ==
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* {{H|Ajit|Overlord|himage= (HotA)}} has Beholders and Evil Eyes as a [[Specialty#Creature_specialties|specialty]].
* {{H|Ajit|Overlord}}


== Official Renders ==
== Official Renders ==

Revision as of 13:21, 10 April 2025

Dungeon Creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove CreaturesPalace CreaturesNeutral Creatures
Factory CreaturesGrotto Creatures
Bulwark CreaturesForge Creatures
Palace CreaturesNeutral CreaturesNeutral Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Beholder
9
7
Shots
12
3–5
22
5
Move
Ground
Size
1
Growth
12
336
240
Cost

250

Shoots. No melee penalty.
Evil Eye
10
8
Shots
24
3–5
22
7
Move
Ground
Size
1
Growth
7
367
245
Cost

280

Shoots. No melee penalty.

Beholders and Evil Eyes are the level 3 creatures of Dungeon. They are recruited from the Pillar of Eyes.

"Beholders and evil eyes can attack at range with rays projected from their eyes. At close range they attack with equal damage using their multiple tentacles." RoE manual

Dwellings & Portraits

Heroes with a specialty

Official Renders

User Commentary

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They are considered a good level 3 shooter, especially because of their high stats and no-melee penalty, which make them very effective for clearing the map in the early game. Their only downside is their relatively high cost and their somewhat low damage for late game.


Beholders and Evil Eyes are the creation of a Warlock called Agar, who was present in the previous HoMM games.


See Also: