Nomad: Difference between revisions

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{{Neutral creatures}}{{CreatureNew
{{NeutralCreaturesNew}}
| name          = Nomad
{{Creature/Nomad}}
| faction        = Neutral
| attack        = 9
| defense        = 8
| shots          =
| damage        = 2–6
| health        = 30
| speed          = 7
| move          = Ground
| size          = 2
| growth        = 7
| aivalue        = 345
| fightvalue    = 415
| goldcost      = 200
| resource      =
| rescost        =
| abilities      = {{gl|Sandwalker}}.
}}


'''Nomads''' are level 3 [[neutral creature]]s recruited from the [[Nomad Tent]].
'''Nomads''' are level 3 [[neutral creature]]s recruited from the [[Nomad Tent]].


''"Native to the desert [[sand]]s, nomads are fast riders able to traverse sand with the ease most travel over grass."{{-}}<sup>[[Armageddon's Blade Manual Page 18|AB manual]]''</sup>
''"Native to the desert [[sand]]s, nomads are fast riders able to traverse sand with the ease most travel over grass."{{-}}<sup>[[Armageddon's Blade Manual Page 18|AB manual]]''</sup>
 
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortraitSmall
{{DwellingPortraitSmall
| dwelling      = Nomad Tent
| dwelling      = Nomad Tent
| creature1      = Nomad
| creature1      = Nomad
}}
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* (none)


== Special Ability: Sandwalker ==
== Special Ability: Sandwalker ==
Line 33: Line 20:
Sand is not nomads' [[Native terrain]], so they will not receive any benefits from fighting on sand. As with other neutral creatures, nomads have no native terrain.
Sand is not nomads' [[Native terrain]], so they will not receive any benefits from fighting on sand. As with other neutral creatures, nomads have no native terrain.


== Appearance ==
== Sounds ==
{{CreatureSounds|Nomad}}
{{SoundClickInfo}}
 
== Trivia ==
Nomads were added in {{ab}}, so there are no Nomads or [[Nomad Tent]]s in {{roe}}.
Nomads were added in {{ab}}, so there are no Nomads or [[Nomad Tent]]s in {{roe}}.


== Official Renders ==
== Official Renders ==
<gallery mode="packed-hover">
<gallery mode="packed-hover">
Nomad render.gif
Nomad render.gif| Model by [[Tracy Iwata]]
</gallery>
</gallery>



Latest revision as of 14:01, 18 November 2025

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SatyrSatyr Satyr Horn of the Abyss
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Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove CreaturesPalace CreaturesNeutral Creatures
Factory CreaturesGrotto Creatures
Bulwark CreaturesForge Creatures
Palace CreaturesNeutral CreaturesNeutral Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Nomad
9
8
2–6
30
7
Move
Ground
Size
2
Growth
7
345
415
Cost

200

Nomads are level 3 neutral creatures recruited from the Nomad Tent.

"Native to the desert sands, nomads are fast riders able to traverse sand with the ease most travel over grass." AB manual

Dwellings & Portraits[edit | hide | hide all]

Heroes with a specialty[edit | hide]

  • (none)

Special Ability: Sandwalker[edit | hide]

Nomads' sandwalker special ability causes hero to ignore terrain penalty on sand. This ability applies if the hero has at least one nomad in his army.

Sand is not nomads' Native terrain, so they will not receive any benefits from fighting on sand. As with other neutral creatures, nomads have no native terrain.

Sounds[edit | hide]

NomadNomad Atk Shoot Def Move Hurt Death Summon
Media:Heroes3 - Nomad - AttackSound.webm style="display: none;" Media:Heroes3 - Nomad - DefendSound.webm Media:Heroes3 - Nomad - MoveSound.webm Media:Heroes3 - Nomad - HurtSound.webm Media:Heroes3 - Nomad - DeathSound.webm style="display: none;"

Note: Clicking the icons will play the corresponding sound. Volume control in left side panel.

Trivia[edit | hide]

Nomads were added in Armageddon's Blade, so there are no Nomads or Nomad Tents in Restoration of Erathia.

Official Renders[edit | hide]

User Commentary

Show User Commentary
Hide User Commentary


Nomads are invaluable on maps with lots of sand. Giving one to each of your scout heroes will eliminate the need for Pathfinding. In large numbers they can also be good attackers, although building enough of them can be difficult.


See Also:[edit | hide]