Wood Elf and Grand Elf: Difference between revisions

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{{Rampart creatures}}{{CreatureNew
{{RampartCreaturesNew}}
| name          = Wood Elf
{{Creature/Wood Elf}}
| faction        = Rampart
{{Creature/Grand Elf}}
| attack        = 9
| defense        = 5
| shots          = 24
| damage        = 3–5
| health        = 15
| speed          = 6
| move          = Ground
| size          = 1
| growth        = 7
| aivalue        = 234
| fightvalue    = 195
| goldcost      = 200
| resource      =
| rescost        =
| abilities      = Shoots.
}}{{CreatureNew
| name          = Grand Elf
| faction        = Rampart
| attack        = 9
| defense        = 5
| shots          = 24
| damage        = 3–5 {{gt|(x2)}}
| health        = 15
| speed          = {{gt|7}}
| move          = Ground
| size          = 1
| growth        = 7
| aivalue        = 331
| fightvalue    = 195
| goldcost      = 225
| resource      =
| rescost        =
| abilities      = {{gl|Shoots twice}}.
}}


{{About|NOTE: The term 'Elves' is sometimes used to refer to the nation of [[AvLee]].}}
{{About|NOTE: The term 'Elves' is sometimes used to refer to the nation of [[AvLee]].}}
Line 52: Line 18:
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* {{H|Ivor|Ranger}}
* {{H|Ivor|Ranger}}
* {{H|Gelu|Ranger}} {{withmaped}} can upgrade Wood Elves and Grand Elves (also [[Archer and Marksman|Archers and Marksmen]]) into [[Sharpshooter]]s.
* {{H|Gelu|Ranger}} {{withmaped}} can upgrade Wood Elves and Grand Elves (also [[Archer and Marksman|Archers and Marksmen]]) into [[Sharpshooter|Sharpshooters]].


==[[Horn of the Abyss]]==
==[[Horn of the Abyss]]==
In {{hota}}, the size of starting Wood Elf stacks for [[Rampart]] heroes was significantly nerfed from 3-6 to 2-4 (33% less). However, as all level 3 starting stacks, they now have a 100% chance of appearing.
In {{hota}}, the size of starting Wood Elf stacks for [[Rampart]] heroes was significantly nerfed from 3-6 to 2-4 (33% less). However, as all level 3 starting stacks, they now have a 100% chance of appearing.
== Sounds ==
{{CreatureSounds|Wood Elf|ranged=y}}
{{CreatureSounds|Grand Elf|ranged=y}}
{{SoundClickInfo}}
== Gallery ==
<gallery mode="packed-hover">
AprilLee_WoodElf.jpg| Wood Elf (RoE manual p23):<br>(Sketch by [[April Lee]])
Grand Elf (Old) render.png | Grand Elf<br>(Pre-release model by [[April Lee]])
SoD CD-Heroes3-Data-Heroes3 vid-H3x2 ELb-smk-H3x2 ELb.webm| Elf and other bandits in [[Shantanna]]<br>([[Cutthroats]]{{-ws}} prologue)
RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD2B-smk-GOOD2B.webm|thumbtime=0:07|Wood Elves and a [[Pegasus]]<br>([[Deal With the Devil]]{{-wr}} prologue)
Allin3.webm|thumbtime=0:07| Wood Elves and a [[Dendroid]] guard the forests of [[AvLee]]<br>([[The Tree Killer]]{{-wh}} prologue)
</gallery>


{{Fanopinion|
{{Fanopinion|

Latest revision as of 22:00, 24 November 2025

Wood Elf
9
5
Shots
24
3–5
15
6
Move
Ground
Size
1
Growth
7
234
195
Cost

200

Shoots.
Grand Elf
9
5
Shots
24
3–5 (x2)
15
7
Move
Ground
Size
1
Growth
7
331
195
Cost

225

NOTE: The term 'Elves' is sometimes used to refer to the nation of AvLee.

Wood Elves and Grand Elves are the level 3 creatures of Rampart. They are recruited from the Homestead.

"Armed with bows, elves are the only Rampart units with a ranged attack. Grand elves take two shots per attack." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Heroes with a specialty[edit | hide]

Horn of the Abyss[edit | hide]

In Horn of the Abyss, the size of starting Wood Elf stacks for Rampart heroes was significantly nerfed from 3-6 to 2-4 (33% less). However, as all level 3 starting stacks, they now have a 100% chance of appearing.

Sounds[edit | hide]

Wood ElfWood Elf Atk Shoot Def Move Hurt Death Summon
Media:Heroes3 - Wood Elf - AttackSound.webm Media:Heroes3 - Wood Elf - ShootSound.webm Media:Heroes3 - Wood Elf - DefendSound.webm Media:Heroes3 - Wood Elf - MoveSound.webm Media:Heroes3 - Wood Elf - HurtSound.webm Media:Heroes3 - Wood Elf - DeathSound.webm style="display: none;"
Grand ElfGrand Elf Atk Shoot Def Move Hurt Death Summon
Media:Heroes3 - Grand Elf - AttackSound.webm Media:Heroes3 - Grand Elf - ShootSound.webm Media:Heroes3 - Grand Elf - DefendSound.webm Media:Heroes3 - Grand Elf - MoveSound.webm Media:Heroes3 - Grand Elf - HurtSound.webm Media:Heroes3 - Grand Elf - DeathSound.webm style="display: none;"

Note: Clicking the icons will play the corresponding sound. Volume control in left side panel.

Gallery[edit | hide]

User Commentary

Show User Commentary
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These are one of the most indispensable units of the Rampart, along with the unicorns and dragons, because they are the only shooter of this faction and deal impressive amounts of damage, especially upgraded. However, it should be noted that they die very easily when attacked, and each ranged attack a turn caused by the Grand Elves uses up two shots, not one.

The AI really likes to target the Elves. When conquering a city sometimes it's advisable to leave the Elves behind to avoid losses to the towers.


See Also:[edit | hide]