Lizardman and Lizard Warrior: Difference between revisions

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{{Fortress creatures}}{{Creature
{{FortressCreaturesNew}}
| AI_Value  = 126
{{Creature/Lizardman}}
| Name      = Lizardman
{{Creature/Lizard Warrior}}
| Attack    = 5
| Defense  = 6
| Speed    = 4
| Growth    = 9
| Damage    = 2–3
| Health    = 14
| Shots    = 12
| Cost      = 110
| Special  = • [[Ranged attack]]<br>
| U_AI_Value= 156
| U_name    = Lizard Warrior
| U_attack  = '''6'''
| U_defense = '''8'''
| U_speed  = '''5'''
| U_damage  = 2–'''5'''
| U_health  = '''15'''
| U_shots  = '''24'''
| U_cost    = 140
}}


{{Cram|Lizard Den|Lizardman|Lizard Warrior|no_dwelling=|pad=7px 10px 3px 3px|-={{---}}}}
'''Lizardmen and Lizard Warriors''' are the level 2 creatures of [[Fortress]]. They are recruited from the [[Lizard Den]].
'''Lizardmen and Lizard Warriors''' are level 2 creatures of [[Fortress town]]. They are recruited from the [[Lizard Den]].


''"Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for [[Melee|hand-to-hand]] fighting."{{-}}<sup>[[Restoration of Erathia Manual Page 93|RoE manual]]''</sup>
''"Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for [[hand-to-hand]] fighting."{{-}}<sup>[[Restoration of Erathia Manual Page 93|RoE manual]]''</sup>
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortraitNoExp
| dwelling      = Lizard Den
| creature1      = Lizardman
| creature2      = Lizard Warrior
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* {{H|Wystan|Beastmaster}}


<div style="clear:left;"></div>
== {{roe}} and {{ab}} ==
== Heroes with a specialty ==
In the original {{roe}} and {{ab}} versions, the statistics of Lizardmen and Lizard Warriors were a bit different. These were updated in {{sod}} as well as {{roe}} patch 1.3 and {{ab}} patch 2.1.
*{{H|Wystan|Beastmaster}} has lizardmen as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level and gives them a [[speed]] bonus of 1.
Changed Stats:
* {{Cn|Lizardman}}: Growth: 8, Damage: 1-3, Health: 12
* {{Cn|Lizard Warrior}}:  Growth: 8, Damage: 2-3, Health: 12, Attack: 5, Defense: 7, Cost: 130 {{G}}


== {{roe}} and {{ab}} ==
== Sounds ==
In {{roe}} and {{ab}} the statistics of Lizardmen and Lizard Warriors were a bit different. They were changed in {{sod}}, where their attack, defense, health, damage, growth and cost were increased. The same changes were applied in the Restoration of Erathia patch 1.3 and Armageddon's Blade patch 2.1.
{{CreatureSounds|Lizardman|ranged=y}}
{{CreatureSounds|Lizard Warrior|ranged=y}}
{{Creature
{{SoundClickInfo}}
| m_right  = 15px
| float    = left
| Name      = Lizardman
| Attack    = 5
| Defense  = 6
| Speed    = 4
| Growth    = <span style="color:red;">'''8'''</span>
| Damage    = <span style="color:red;">'''1'''</span>–3
| Health    = <span style="color:red;">'''12'''</span>
| Shots    = 12
| Cost      = 110
| Special  = • [[Ranged attack]]
| U_name    = Lizard Warrior
| U_attack  = <span style="color:red;">'''5'''</span>
| U_defense = <span style="color:red;">'''7'''</span>
| U_speed  = 5
| U_damage  = 2-<span style="color:red;">'''3'''</span>
| U_shots  = 24
| U_cost    = <span style="color:green;">'''130'''</span>
}}


{{hcs table
== Gallery ==
| hero = Wystan
<gallery mode="packed-hover" heights="200px">
| cr  = Lizardman
Lizard Warrior render.jpg
| ucr  = Lizard Warrior
Lizardman1.jpg
| batt = 5
HotA 1.7.0-Data-HotA vid-Factory6A-bik-Factory6A.webm|thumbtime=0:00| Lizardmen under [[Pactal]] attack some [[Airship]]s on the [[Couatl Islands]]<br>([[Tarred and Feathered]]{{-wh}} prologue)
| bdef = 6
</gallery>
| ubatt= 5
| ubdef= 7
}}
{{hcs_table_row|2 |1 |1 |1 |1}}
{{hcs_table_row|6 |1 |1 |1 |2 |a=1 |b=1 |c=1}}
{{hcs_table_row|8 |1 |2 |1 |2 |a=1 |c=1 |d=1}}
{{hcs_table_row|10 |2 |2 |2 |2 |b=1 |d=1}}
{{hcs_table_row|12 |2 |2 |2 |3 |a=1 |b=1 |c=1}}
{{hcs_table_row|14 |2 |3 |2 |3 |a=1 |c=1 |d=1}}
{{hcs_table_row|18 |3 |3 |3 |4 |b=1}}
{{hcs_table_row|22 |3 |4 |3 |4 |a=1 |c=1 |d=1}}
{{hcs_table_row|24 |4 |4 |4 |5 |b=1}}
{{hcs_table_row|28 |4 |5 |4 |5 |a=1 |c=1 |d=1}}
{{hcs_table_row|30 |4 |5 |4 |6 |a=1 |b=1 |c=1}}
{{hcs_table_row|34 |5 |6 |5 |6 |d=1}}
{{hcs_table_row|36 |5 |6 |5 |7 |a=1 |b=1 |c=1}}
{{hcs_table_row|42 |6 |7 |6 |8}}
{{hcs_table_row|46 |6 |7 |6 |9 |a=1 |b=1 |c=1}}
{{hcs_table_row|48 |7 |8 |7 |9 |d=1}}
{{hcs_table_row|52 |7 |8 |7 |10 |a=1 |b=1 |c=1}}
{{hcs_table_row|54 |7 |9 |7 |10 |a=1 |c=1 |d=1}}
{{hcs_table_row|56 |8 |9 |8 |10 |b=1 |d=1}}
{{hcs_table_row|58 |8 |9 |8 |11 |a=1 |b=1 |c=1}}
{{hcs_table_row|62 |8 |10 |8 |11 |a=1 |c=1 |d=1}}
{{hcs_table_row|64 |8 |10 |8 |12 |a=1 |b=1 |c=1}}
{{hcs_table_row|66 |9 |10 |9 |12 |b=1 |d=1}}
{{hcs_table_row|68 |9 |11 |9 |12 |a=1 |c=1 |d=1}}
{{hcs_table_row|70 |9 |11 |9 |13 |a=1 |b=1 |c=1}}
{{hcs_table_row|74 |10 |12 |10 |13 |d=1}}
{{hcs_table_row|75/88 |11 |14 |11 |16}}
|}


{{Fanopinion|
{{Fanopinion|
Line 99: Line 40:


{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 2 Creatures]]
* [[Comparison of Ranged Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__{{keywords}}
__NOTOC__

Latest revision as of 14:11, 25 November 2025

Fortress Creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove CreaturesPalace CreaturesNeutral Creatures
Factory CreaturesGrotto Creatures
Bulwark CreaturesForge Creatures
Palace CreaturesNeutral CreaturesNeutral Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Lizardman
5
6
Shots
12
2–3
14
4
Move
Ground
Size
1
Growth
9
151 Horn of the Abyss126 Shadow of Death
137 Horn of the Abyss115 Shadow of Death
Cost

110

Shoots.
Lizard Warrior
6
8
Shots
24
2–5
15
5
Move
Ground
Size
1
Growth
9
209 Horn of the Abyss156 Shadow of Death
174 Horn of the Abyss130 Shadow of Death
Cost

140

Shoots.

Lizardmen and Lizard Warriors are the level 2 creatures of Fortress. They are recruited from the Lizard Den.

"Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for hand-to-hand fighting." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Heroes with a specialty[edit | hide]

Restoration of Erathia and Armageddon's Blade[edit | hide]

In the original Restoration of Erathia and Armageddon's Blade versions, the statistics of Lizardmen and Lizard Warriors were a bit different. These were updated in The Shadow of Death as well as Restoration of Erathia patch 1.3 and Armageddon's Blade patch 2.1. Changed Stats:

  • LizardmanLizardman Lizardman: Growth: 8, Damage: 1-3, Health: 12
  • Lizard WarriorLizard Warrior Lizard Warrior: Growth: 8, Damage: 2-3, Health: 12, Attack: 5, Defense: 7, Cost: 130 Gold

Sounds[edit | hide]

LizardmanLizardman Atk Shoot Def Move Hurt Death Summon
Media:Heroes3 - Lizardman - AttackSound.webm Media:Heroes3 - Lizardman - ShootSound.webm Media:Heroes3 - Lizardman - DefendSound.webm Media:Heroes3 - Lizardman - MoveSound.webm Media:Heroes3 - Lizardman - HurtSound.webm Media:Heroes3 - Lizardman - DeathSound.webm style="display: none;"
Lizard WarriorLizard Warrior Atk Shoot Def Move Hurt Death Summon
Media:Heroes3 - Lizard Warrior - AttackSound.webm Media:Heroes3 - Lizard Warrior - ShootSound.webm Media:Heroes3 - Lizard Warrior - DefendSound.webm Media:Heroes3 - Lizard Warrior - MoveSound.webm Media:Heroes3 - Lizard Warrior - HurtSound.webm Media:Heroes3 - Lizard Warrior - DeathSound.webm style="display: none;"

Note: Clicking the icons will play the corresponding sound. Volume control in left side panel.

Gallery[edit | hide]

User Commentary

Show User Commentary
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In The Shadow of Death and Horn of the Abyss especially, Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with Basilisks or Gorgons and you'll be a tough force to beat in the early months of the game.


See Also:[edit | hide]