Fangarm: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
Mortarial (talk | contribs)
mNo edit summary
Legate (talk | contribs)
mNo edit summary
 
(31 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{inhota}}
{{inhota}}{{NeutralCreaturesNew}}
{{Neutral creatures}}{{Creature
{{Creature/Fangarm}}
| AI_Value  = 929
 
| Name      = Fangarm
'''Fangarms''' are level 5 [[neutral creature|neutral creatures]] recruited from the [[Ziggurat]].
| Attack    = 12
{{clear|left}}
| Defense  = 12
== Dwellings & Portraits ==
| Speed    = 6
{{DwellingPortraitSmallNoExp
| Movement  = [[Flying]]
| dwelling      = Ziggurat
| Growth    = 3
| creature1      = Fangarm
| Damage    = 8–12
| Health    = 50
| Cost      = 600
| No_shots  =
| Special  = • [[Mind spell]] immunity.<br>• Unlimited retaliations.<br>• Hypnotize. Casts Advanced [[Hypnotize]] for 3 rounds on an attacked stack.
| Onlyone  =
}}
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* (none)
== Special Ability: Hypnotizing attack ==
Fangarms cast advanced {{Sn|Hypnotize}} for 3 rounds on an attacked stack.
Spell Power of the spell is equal to the number of creatures in a Fangarm squad while checking the possibility of applying Hypnotize (this means it affects a squad with total health (counting damage of current attack) not greater than 20 + 25*(Fangarm count)). If the requirements of casting Hypnotize are met, it will be cast with 100% chance. In case of a successful cast of Hypnotize, attacked stack won't retaliate (or won't attack twice if Fangarms are counterattacking).


{{Cram|Ziggurat|Fangarm|no_upg=|no_dwelling=|pad=5px 10px 3px 0px}}
Fangarms under the effect of {{Sn|Berserk}} will hypnotize creatures attacked by them and transfer control over them to the other player.  
'''Fangarm''' is a level 5 [[neutral creature]] recruited from [[Ziggurat]].


<div style="clear:left;"></div>
Fangarms will not hypnotize already hypnotized units.
== Special ability Hypnotize ==
Spell Power of [[Hypnotize]] spell is equal to the number of creatures in a Fangarm squad while checking the possibility of applying Hypnotize (this means it affects a squad with total health (counting damage of current attack) not greater than 20 + 25*(Fangarm count)). In case of a successful cast of Hypnotize attacked stack won't retaliate (or won't attack twice if Fangarms are counterattacking).


== Artifacts ==
== Artifacts ==
With [[Horn of the Abyss (artifact)|Horn of the Abyss artifact]] equipped hero is automatically raising Fangarms from all the dead stacks of living creatures at a battlefield. After a stack of living creatures is slain, a stack of Fangarms will rise in their stead and will stay loyal to the hero after the battle concludes. Total Hit Points of this stack will be equal to half of the slain stack's total Hit Points, but the quantity of the Fangarms summoned thus should not exceed half of the quantity of creatures in the slain stack. Slaying Fangarms will not trigger the Horn effect.
With the {{An|Horn of the Abyss}} equipped, the hero will automatically raise Fangarms from all dead stacks of living creatures (no matter allied or enemy) on the battlefield. After a stack of living creatures is slain, a stack of Fangarms will rise in their stead and will stay loyal to the hero after the battle concludes. Total Hit Points of this stack will be equal to half of the slain stack's total Hit Points, but the quantity of Fangarms summoned cannot exceed half of the quantity of creatures in the slain stack. Slaying Fangarms will not trigger this effect.
 
== Sounds ==
{{CreatureSounds|Fangarm|ability=Summon|abilityicon=Cursor Adven DD.png}}
{{SoundClickInfo}}
 
== Gallery ==
<gallery mode="packed-hover" heights="200px">
Agar Cove Fangarm 01.jpg| Sketch by [[Agar (Artist)|Agar]]
Agar Cove Fangarm 02.jpg| Sketch by [[Agar (Artist)|Agar]]
Agar Cove Fangarm 03.jpg| Sketch by [[Agar (Artist)|Agar]]
Agar Cove Pirate Fangarm.jpg|[[Pirate]] and [[Fangarm]]<br>(sketch by [[Agar (Artist)|Agar]])
</gallery>
 
{{Fanopinion|
Before fighting Fangarms, always try to count your HP and compare it with Fangarm's Hypnosis power. Any of your unit stacks getting hypnotized can cause you to lose the battle.
 
Fangarms retaliation cannot be removed using one-stacks; additionally, one-stacks with HP above 15 have a chance of surviving a Fangarm's attack and removing your powerstack's retaliation. It is advised to try to body-block the Fangarm with low hp one-stacks and kill him in as few blows as possible with the main stack.
 
When split, Fangarms are much weaker than in a single stack. Fangarms in split stacks have much lower power of their Hypnotize spell on attack and therefore pose much less of a threat. A fast powerstack can often outmanoeuvre the Fangarms and kill them.
 
Using [[Orb of Vulnerability]] allows you to Hypnotize or Berserk a Fangarm, in turn making it able to Hypnotize other creatures for you.
 
Fangarms are a reference to the Cthulhu, an ancient creature devised by Howard Philips Lovecraft.
 
The name "Fangarm" comes from Norwegian. It means "tentacle".  
}}<!-- end of fan opinion -->


{{creature 'see also'|up=* [[Horn of the Abyss (artifact)]]
{{creature 'see also'|up=* [[Horn of the Abyss (artifact)]]
* [[Neutral creature]]}}
* [[Neutral creature]]}}
* [[Comparison of Level 5 Creatures]]


[[Category: Creatures (HotA)]]{{keywords}}
[[Category:Creatures]]
__NOTOC__

Latest revision as of 20:06, 22 December 2025

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Level

1

Level

2

Level

3

Level

4

SatyrSatyr Satyr Horn of the Abyss
Level

5

Level

6

Level

7

Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove CreaturesPalace CreaturesNeutral Creatures
Factory CreaturesGrotto Creatures
Bulwark CreaturesForge Creatures
Palace CreaturesNeutral CreaturesNeutral Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Fangarm
12
12
8–12
50
6
Move
Flying
Size
1
Growth
3
929
929
Cost

600

Flies. Mind spell immunity. Unlimited retaliations. Hypnotizing attack.

Fangarms are level 5 neutral creatures recruited from the Ziggurat.

Dwellings & Portraits[edit | hide | hide all]

Heroes with a specialty[edit | hide]

  • (none)

Special Ability: Hypnotizing attack[edit | hide]

Fangarms cast advanced  Hypnotize for 3 rounds on an attacked stack.

Spell Power of the spell is equal to the number of creatures in a Fangarm squad while checking the possibility of applying Hypnotize (this means it affects a squad with total health (counting damage of current attack) not greater than 20 + 25*(Fangarm count)). If the requirements of casting Hypnotize are met, it will be cast with 100% chance. In case of a successful cast of Hypnotize, attacked stack won't retaliate (or won't attack twice if Fangarms are counterattacking).

Fangarms under the effect of  Berserk will hypnotize creatures attacked by them and transfer control over them to the other player.

Fangarms will not hypnotize already hypnotized units.

Artifacts[edit | hide]

With the Horn of the AbyssHorn of the Abyss equipped, the hero will automatically raise Fangarms from all dead stacks of living creatures (no matter allied or enemy) on the battlefield. After a stack of living creatures is slain, a stack of Fangarms will rise in their stead and will stay loyal to the hero after the battle concludes. Total Hit Points of this stack will be equal to half of the slain stack's total Hit Points, but the quantity of Fangarms summoned cannot exceed half of the quantity of creatures in the slain stack. Slaying Fangarms will not trigger this effect.

Sounds[edit | hide]

FangarmFangarm Atk Shoot Cast Def Move Hurt Death Summon (cut)
Media:Heroes3 - Fangarm - AttackSound.webm style="display: none;" style="display: none;" Media:Heroes3 - Fangarm - DefendSound.webm Media:Heroes3 - Fangarm - MoveSound.webm Media:Heroes3 - Fangarm - HurtSound.webm Media:Heroes3 - Fangarm - DeathSound.webm Media:Heroes3 - Fangarm - SummonSound.webm style="display: none;"

Note: Clicking the icons will play the corresponding sound. Volume control in left side panel.

Gallery[edit | hide]

User Commentary

Show User Commentary
Hide User Commentary


Before fighting Fangarms, always try to count your HP and compare it with Fangarm's Hypnosis power. Any of your unit stacks getting hypnotized can cause you to lose the battle.

Fangarms retaliation cannot be removed using one-stacks; additionally, one-stacks with HP above 15 have a chance of surviving a Fangarm's attack and removing your powerstack's retaliation. It is advised to try to body-block the Fangarm with low hp one-stacks and kill him in as few blows as possible with the main stack.

When split, Fangarms are much weaker than in a single stack. Fangarms in split stacks have much lower power of their Hypnotize spell on attack and therefore pose much less of a threat. A fast powerstack can often outmanoeuvre the Fangarms and kill them.

Using Orb of Vulnerability allows you to Hypnotize or Berserk a Fangarm, in turn making it able to Hypnotize other creatures for you.

Fangarms are a reference to the Cthulhu, an ancient creature devised by Howard Philips Lovecraft.

The name "Fangarm" comes from Norwegian. It means "tentacle".


See Also:[edit | hide]