Hypnotize

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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Hypnotize
Hypnotize.png
School:  Air Magic
Level:  3rd
Cost:  18/15
Duration:  1 rnd/sp
 Basic effect
Target, enemy troop of less than (10 + (power x 25)) health is put under your control.
 Advanced effect
Target, enemy troop of less than (20 + (power x 25)) health is put under your control.
 Expert effect
Target, enemy troop of less than (50 + (power x 25)) health is put under your control.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   13
Town portrait Rampart small.gif Rampart   13
Town portrait Tower small.gif Tower   32 (24*)
Town portrait Inferno small.gif Inferno   25
Town portrait Necropolis small.gif Necropolis   0
Town portrait Dungeon small.gif Dungeon   24
Town portrait Stronghold small.gif Stronghold   13
Town portrait Fortress small.gif Fortress   17
Town portrait Conflux small.gif Conflux   35
Town portrait Cove small.gif Cove Horn of the Abyss   13
* Without Library

Hypnotize is a 3rd level spell in the School of Air Magic. It puts an enemy under the spellcasters control, and are therefore counted as an allied unit. Although the spell description says the hypnotized troop can be attacked without fear of retaliation, this is not true: the unit retaliates as normal. The hypnotized unit does not block enemy shooters.

Heroes with Hypnotize as a specialty:

Units immune to its effects:

Artifacts that render units immune to Hypnotize:

Units capable of casting this spell: