Hypnotize

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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Hypnotize
School:  Air Magic
Level:  3rd
Cost:  18/15
Duration:  1 rnd/sp
 Basic effect
Target, enemy troop of less than (10 + (power x 25)) health is put under your control.
 Advanced effect
Target, enemy troop of less than (20 + (power x 25)) health is put under your control.
 Expert effect
Target, enemy troop of less than (50 + (power x 25)) health is put under your control.
 Probability of occurrence (%):
Castle   13
Rampart   13
Tower   32 (24*)
Inferno   25
Necropolis   0
Dungeon   24
Stronghold   13
Fortress   17
Conflux   35
Cove Horn of the Abyss   13
Factory Horn of the Abyss   13
* Without Library

Hypnotize is a 3rd level spell in the School of Air Magic. It is a mind spell that puts an enemy creature stack under the caster's control and treats them as an allied unit for the spell's duration. Although the spell description says the hypnotized troop can be attacked without fear of retaliation, this is not true: the unit retaliates as normal. The hypnotized unit does not block enemy shooters. However, a ranged hypnotized unit can be blocked by its previous owner's troops. Hypnotize limitation is based on the current stack size as if it was full health.

Heroes starting with Hypnotize:

Heroes specialising in Hypnotize:

Creatures immune to Hypnotize:

Creatures capable of casting Hypnotize:

Artifacts that provide immunity to Hypnotize:

See also:[edit | hide]