Event: Difference between revisions

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It should be noted, that if a hero has empty secondary skill slots left, he will learn any secondary skill; even if it is restricted from his hero class. Spells learned from events require a corresponding level of [[wisdom]] and a [[spell book]] for a hero to learn them.
It should be noted, that if a hero has empty secondary skill slots left, he will learn any secondary skill; even if it is restricted from his hero class. Spells learned from events require a corresponding level of [[wisdom]] and a [[spell book]] for a hero to learn them.
Heroes may not disembark on tiles with an event on them, and neither can ships be summoned on water tiles with an event placed on them.


== See also ==  
== See also ==  

Latest revision as of 21:32, 7 November 2024

Event is an invisible adventure map object, that is triggered when a hero enters the square. The map-maker can set the event to be triggered only by computer players, only by human players, or by both of them. It can also be set, that only a certain player may trigger it. Additionally, the event can be canceled after a hero first time triggers it, or it can be triggered unlimited times. However, if the event contains any guardians, they will not be reset.

When the event is triggered, and if the possible guardians are defeated, the hero may:

It should be noted, that if a hero has empty secondary skill slots left, he will learn any secondary skill; even if it is restricted from his hero class. Spells learned from events require a corresponding level of wisdom and a spell book for a hero to learn them.

Heroes may not disembark on tiles with an event on them, and neither can ships be summoned on water tiles with an event placed on them.

See also[edit | hide | hide all]

See also:[edit | hide]