Nomad: Difference between revisions
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{{Creature | {{Neutral creatures}}{{Creature | ||
| AI_Value = 345 | |||
| Growth = 7 | | Growth = 7 | ||
| Name = Nomad | | Name = Nomad | ||
Line 10: | Line 11: | ||
| Size = 2 | | Size = 2 | ||
| Cost = 200 | | Cost = 200 | ||
| Special = [[Sandwalker]] | | Special = • [[Sandwalker]] | ||
| Onlyone = | | Onlyone = | ||
}} | }} | ||
'''Nomads''' are [[neutral creature]]s recruited from the [[ | {{Cram|Nomad Tent|Nomad|no_upg=|no_dwelling=|pad=5px 10px 3px 3px}} | ||
'''Nomads''' are level 3 [[neutral creature]]s recruited from the [[Nomad Tent]]. | |||
== Special | ''"Native to the desert [[sand]]s, nomads are fast riders able to traverse sand with the ease most travel over grass."{{-}}<sup>[[Armageddon's Blade Manual Page 18|AB manual]]''</sup> | ||
<div style="clear:left;"></div> | |||
== Special Ability: Sandwalker == | |||
Nomads' sandwalker special ability causes hero to ignore [[terrain penalty]] on [[sand]]. This ability applies if the hero has at least one nomad in his army. | Nomads' sandwalker special ability causes hero to ignore [[terrain penalty]] on [[sand]]. This ability applies if the hero has at least one nomad in his army. | ||
Nomads | Sand is not nomads' [[Native terrain]], so they will not receive any benefits from fighting on sand. As with other neutral creatures, nomads have no native terrain. | ||
== Appearance == | |||
Nomads were added in {{ab}}, so there are no Nomads or [[Nomad Tent]]s in {{roe}}. | |||
== Official Renders == | |||
<gallery mode="packed-hover"> | |||
Nomad render.gif | |||
</gallery> | |||
{{user commentary| | |||
Nomads are invaluable on maps with lots of sand. Giving one to each of your scout heroes will eliminate the need for [[Pathfinding]]. In large numbers they can also be good attackers, although building enough of them can be difficult. | |||
}}{{end of user commentary}} | |||
{{creature 'see also'|up=* [[Neutral creature]]}} | |||
* [[Comparison of Level 3 Creatures]] | |||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 00:44, 20 April 2024
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Nomad | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Sandwalker | ||||||||||||||||||
Portraits
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Nomads are level 3 neutral creatures recruited from the Nomad Tent.
"Native to the desert sands, nomads are fast riders able to traverse sand with the ease most travel over grass." AB manual
Special Ability: Sandwalker[edit | hide | hide all]
Nomads' sandwalker special ability causes hero to ignore terrain penalty on sand. This ability applies if the hero has at least one nomad in his army.
Sand is not nomads' Native terrain, so they will not receive any benefits from fighting on sand. As with other neutral creatures, nomads have no native terrain.
Appearance[edit | hide]
Nomads were added in Armageddon's Blade, so there are no Nomads or Nomad Tents in Restoration of Erathia.
Official Renders[edit | hide]
User commentary
[Show user commentary]
[Hide user commentary]
|
Nomads are invaluable on maps with lots of sand. Giving one to each of your scout heroes will eliminate the need for Pathfinding. In large numbers they can also be good attackers, although building enough of them can be difficult. |
See also:[edit | hide]