Spit: Difference between revisions

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{{inhota}}
{{inhota}}


{{Location|image = Spit|Spit as seen on the adventure map.}}
{{Creature bank
| width= 170px
| content=
{{Creature bank row|30 %|Basilisk|16|3000 {{gold}}||XP=560|T1=}}
{{Creature bank row|30 %|Basilisk|24|4500 {{gold}}||XP=840|T1=}}
{{Creature bank row|30 %|Basilisk|32|6000 {{gold}}||XP=1120|T1=}}
{{Creature bank row|10 %|Basilisk|48|9000 {{gold}}||XP=1680|T1=}}
| event={{!}} colspan=4 style="background-color:#{{Tan 2}};" {{!}}'''Event'''
{{!-}}
{{!}} colspan=4 {{!}} ''You stand in front of an entrance to a mossy, overgrown residence. You hear creeks and growling from inside. Dare to enter?<br>* * *<br>Somebody was here before you, and the treasury was pillaged.''}}


* Garrison is split in 4 squads dislocated on the sides of the battlefield.
'''Spit''' is an [[adventure map]] location, and commonly known as one of the [[Creature Bank|creature banks]]. It is guarded by 16–48 [[Basilisks]]. The more guards there are, the better the reward. The treasure contains 3000–9000 {{G}}.
* In 30% of cases.
** Guards: 20 Basilisks.
** Reward: 3000 gold.
* In 30% of cases.
** Guards: 30 Basilisks.
** Reward: 4500 gold.
* In 30% of cases.
** Guards: 40 Basilisks.
** Reward: 6000 gold.
* In 10% of cases.
** Guards: 60 Basilisks.
** Reward: 9000 gold.


[[File: Grid-cb 8.gif|x200px|left]] The guards are divided into four stacks of 4/6/8/12 [[Basilisks]] (red hexes) {{Creature bank common text|4|hota|samespeed=1}}


Does not appear on random maps until it is enabled in the template settings.
<div style="clear:left;"></div>
== Guards preview ==
{{creature bank preview|bold=|omit=|overall=}}
{| frame=box border cellspacing=0 cellpadding=4 style="background-color:#{{Tan 4}}; margin:5px 20px 10px 0px;"
|- style="text-align:left; background-color:#{{Tan 2}};"
! Guards !! Stacks !! Guards preview !! Upg. stack
|-
| 30 %: {{cn|Basilisk|noname=}}x16 || style="text-align:center;" | 4 x4 || pack (10-19) of Basilisks || rowspan=4 | No
|-
| 30 %: {{cn|Basilisk|noname=}}x24 || style="text-align:center;" | 6 x4 || rowspan=3 | lots (20-49) of Basilisks
|-
| 30 %: {{cn|Basilisk|noname=}}x32 || style="text-align:center;" | 8 x4
|-
| 10 %: {{cn|Basilisk|noname=}}x48 || style="text-align:center;" | 12 x4
|}


== Default settings for [[Random map|random map generator]] ==
* Disabled by default.
* Terrain: swamp.
* Value: 1500.
* Density: 100.
==See also:==
{{map objects 'see also'}}
{{Resource generator navigational box}}
{{creature bank navigational box}}
[[Category: Adventure Map (HotA)]]
[[Category: Creature Banks (HotA)]]
[[Category: Creature Banks (HotA)]]
__NOTOC__

Latest revision as of 21:02, 2 May 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Spit
Picture
% Guards Content XP
 30 % 
Basilisk
16
3000 Gold Experience
560
 30 % 
Basilisk
24
4500 Gold Experience
840
 30 % 
Basilisk
32
6000 Gold Experience
1120
 10 % 
Basilisk
48
9000 Gold Experience
1680
Visiting scheme
Event
You stand in front of an entrance to a mossy, overgrown residence. You hear creeks and growling from inside. Dare to enter?
* * *
Somebody was here before you, and the treasury was pillaged.

Spit is an adventure map location, and commonly known as one of the creature banks. It is guarded by 16–48 Basilisks. The more guards there are, the better the reward. The treasure contains 3000–9000 Gold.

The guards are divided into four stacks of 4/6/8/12 Basilisks (red hexes) and attack in alphabetic order: from A to D. The object's level can be preset by a map-maker.

The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.

Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.

Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).

Guards preview[edit | hide | hide all]

The table shows how to pre-check the guard strength of an object without attacking it.

Guards Stacks Guards preview Upg. stack
30 %: Basilisk x16 4 x4 pack (10-19) of Basilisks No
30 %: Basilisk x24 6 x4 lots (20-49) of Basilisks
30 %: Basilisk x32 8 x4
10 %: Basilisk x48 12 x4

Default settings for random map generator[edit | hide]

  • Disabled by default.
  • Terrain: swamp.
  • Value: 1500.
  • Density: 100.

See also:[edit | hide]

See also:[edit | hide]