Lizardman and Lizard Warrior: Difference between revisions
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{{Fortress creatures}}{{Creature | {{Fortress creatures}}{{Creature | ||
| AI_Value = 126 | | AI_Value = 126</br>''(151)''{{-wh}} | ||
| Name = Lizardman | | Name = Lizardman | ||
| Attack = 5 | | Attack = 5 | ||
Line 11: | Line 11: | ||
| Cost = 110 | | Cost = 110 | ||
| Special = • [[Ranged attack]]<br> | | Special = • [[Ranged attack]]<br> | ||
| U_AI_Value= 156 | | U_AI_Value= 156</br>''(209)''{{-wh}} | ||
| U_name = Lizard Warrior | | U_name = Lizard Warrior | ||
| U_attack = '''6''' | | U_attack = '''6''' | ||
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{{Cram|Lizard Den|Lizardman|Lizard Warrior|no_dwelling=|pad=7px 10px 3px 3px|-={{---}}}} | {{Cram|Lizard Den|Lizardman|Lizard Warrior|no_dwelling=|pad=7px 10px 3px 3px|-={{---}}}} | ||
'''Lizardmen and Lizard Warriors''' are level 2 creatures of [[Fortress | '''Lizardmen and Lizard Warriors''' are the level 2 creatures of [[Fortress]]. They are recruited from the [[Lizard Den]]. | ||
''"Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for [[ | ''"Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for [[hand-to-hand]] fighting."{{-}}<sup>[[Restoration of Erathia Manual Page 93|RoE manual]]''</sup> | ||
<div style="clear:left;"></div> | <div style="clear:left;"></div> | ||
== Heroes with a specialty == | == Heroes with a specialty == | ||
*{{H|Wystan|Beastmaster}} has lizardmen as a [[Specialty#Creature_specialties|specialty]], which increases the [[Primary skill|attack]] and [[Primary skill|defense]] skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level and gives them a [[speed]] bonus of 1. | |||
*{{H|Wystan|Beastmaster}} has lizardmen as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any | |||
== {{roe}} and {{ab}} == | == {{roe}} and {{ab}} == | ||
In {{roe}} and {{ab}} the statistics of | In {{roe}} and {{ab}}, the statistics of Lizardmen and Lizard Warriors were a bit different. They were changed in {{sod}}, where their attack, defense, health, damage, growth and cost were increased. The same changes were applied in the Restoration of Erathia patch 1.3 and Armageddon's Blade patch 2.1. | ||
{{Creature | {{Creature | ||
| m_right = 15px | |||
| float = left | | float = left | ||
| Name = Lizardman | | Name = Lizardman | ||
Line 65: | Line 64: | ||
| ubatt= 5 | | ubatt= 5 | ||
| ubdef= 7 | | ubdef= 7 | ||
| notext= | |||
}} | }} | ||
{{ | {{hcs_table_row|2 |1 |1 |1 |1}} | ||
{{ | {{hcs_table_row|6 |1 |1 |1 |2 |a=1 |b=1 |c=1}} | ||
{{ | {{hcs_table_row|8 |1 |2 |1 |2 |a=1 |c=1 |d=1}} | ||
{{ | {{hcs_table_row|10 |2 |2 |2 |2 |b=1 |d=1}} | ||
{{ | {{hcs_table_row|12 |2 |2 |2 |3 |a=1 |b=1 |c=1}} | ||
{{ | {{hcs_table_row|14 |2 |3 |2 |3 |a=1 |c=1 |d=1}} | ||
{{ | {{hcs_table_row|18 |3 |3 |3 |4 |b=1}} | ||
{{ | {{hcs_table_row|22 |3 |4 |3 |4 |a=1 |c=1 |d=1}} | ||
{{ | {{hcs_table_row|24 |4 |4 |4 |5 |b=1}} | ||
{{ | {{hcs_table_row|28 |4 |5 |4 |5 |a=1 |c=1 |d=1}} | ||
{{ | {{hcs_table_row|30 |4 |5 |4 |6 |a=1 |b=1 |c=1}} | ||
{{ | {{hcs_table_row|34 |5 |6 |5 |6 |d=1}} | ||
{{ | {{hcs_table_row|36 |5 |6 |5 |7 |a=1 |b=1 |c=1}} | ||
{{ | {{hcs_table_row|42 |6 |7 |6 |8}} | ||
{{ | {{hcs_table_row|46 |6 |7 |6 |9 |a=1 |b=1 |c=1}} | ||
{{ | {{hcs_table_row|48 |7 |8 |7 |9 |d=1}} | ||
{{ | {{hcs_table_row|52 |7 |8 |7 |10 |a=1 |b=1 |c=1}} | ||
{{ | {{hcs_table_row|54 |7 |9 |7 |10 |a=1 |c=1 |d=1}} | ||
{{ | {{hcs_table_row|56 |8 |9 |8 |10 |b=1 |d=1}} | ||
{{ | {{hcs_table_row|58 |8 |9 |8 |11 |a=1 |b=1 |c=1}} | ||
{{ | {{hcs_table_row|62 |8 |10 |8 |11 |a=1 |c=1 |d=1}} | ||
{{ | {{hcs_table_row|64 |8 |10 |8 |12 |a=1 |b=1 |c=1}} | ||
{{ | {{hcs_table_row|66 |9 |10 |9 |12 |b=1 |d=1}} | ||
{{ | {{hcs_table_row|68 |9 |11 |9 |12 |a=1 |c=1 |d=1}} | ||
{{ | {{hcs_table_row|70 |9 |11 |9 |13 |a=1 |b=1 |c=1}} | ||
{{ | {{hcs_table_row|74 |10 |12 |10 |13 |d=1}} | ||
{{ | {{hcs_table_row|75-88 |11 |14 |11 |16}} | ||
|} | |} | ||
== | == Official Renders == | ||
<gallery mode="packed-hover"> | |||
Lizard Warrior render.jpg | |||
</gallery> | |||
{{Fanopinion| | |||
In {{sod}} and {{hota}} especially, Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with [[Basilisks]] or [[Gorgons]] and you'll be a tough force to beat in the early months of the game. | In {{sod}} and {{hota}} especially, Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with [[Basilisks]] or [[Gorgons]] and you'll be a tough force to beat in the early months of the game. | ||
}}<!-- end of fan opinion --> | |||
{{creature 'see also'}} | {{creature 'see also'}} | ||
* [[Comparison of Level 2 Creatures]] | |||
* [[Comparison of Ranged Creatures]] | |||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 01:33, 1 June 2024
Fortress creatures | |||||||||||||||
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Gnoll | |||||||||||||||
Gnoll Marauder | |||||||||||||||
Level 2 | |||||||||||||||
Lizardman | |||||||||||||||
Lizard Warrior | |||||||||||||||
Level 3 | |||||||||||||||
Serpent Fly | |||||||||||||||
Dragon Fly | |||||||||||||||
Level 4 | |||||||||||||||
Basilisk | |||||||||||||||
Greater Basilisk | |||||||||||||||
Level 5 | |||||||||||||||
Gorgon | |||||||||||||||
Mighty Gorgon | |||||||||||||||
Level 6 | |||||||||||||||
Wyvern | |||||||||||||||
Wyvern Monarch | |||||||||||||||
Level 7 | |||||||||||||||
Hydra | |||||||||||||||
Chaos Hydra | |||||||||||||||
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Lizardman | ||||||||||||||||||||
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• Ranged attack | ||||||||||||||||||||
Lizard Warrior | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack | ||||||||||||||||||||
Portraits
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Lizardmen and Lizard Warriors are the level 2 creatures of Fortress. They are recruited from the Lizard Den.
"Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for hand-to-hand fighting." RoE manual
Heroes with a specialty[edit | hide | hide all]
- Wystan the Beastmaster has lizardmen as a specialty, which increases the attack and defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level and gives them a speed bonus of 1.
Restoration of Erathia and Armageddon's Blade[edit | hide]
In Restoration of Erathia and Armageddon's Blade, the statistics of Lizardmen and Lizard Warriors were a bit different. They were changed in Shadow of Death, where their attack, defense, health, damage, growth and cost were increased. The same changes were applied in the Restoration of Erathia patch 1.3 and Armageddon's Blade patch 2.1.
Statistics | ||||||||||||||||||||
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Lizardman | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack | ||||||||||||||||||||
Lizard Warrior | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack | ||||||||||||||||||||
Portraits
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Official Renders[edit | hide]
User commentary
[Show user commentary]
[Hide user commentary]
|
In Shadow of Death and Horn of the Abyss especially, Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with Basilisks or Gorgons and you'll be a tough force to beat in the early months of the game. |