Melee penalty: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(20 intermediate revisions by 8 users not shown)
Line 1: Line 1:
'''Melee penalty''' is term for [[shooter]]s handicap, that causes them to inflict only half of the [[damage]] they would do, if they were [[ranged attack|attacking at range]]. Shooters are forced to either move or attack another [[troop]] in melee, if a troop is located adjacent to it.
'''Melee penalty''' is a term for [[shooter]]s' handicap in hand-to-hand combat that causes them to inflict only half of the [[damage]] they would do if they were [[ranged attack|attacking at range]]. Shooters can not use their ranged attack if an enemy troop is located adjacent to it. They have to either move or engage into hand-to-hand combat.


Several shooters have ''no melee penalty''' as [[special ability]], which allows them to do the same amount of damage as with ranged attack. However, [[Archer and marksman|marksmen]] and [[Woold and grand elf|grand elves]], who have [[double strike]] as special ability, will only attack once in melee combat. Additionally, in {{sod}} [[Bow of the Sharpshooter]] eliminates melee penalty completely, and allows shooter troops to use their ranged attack even if another troop is located adjacent to it.
Several shooters have ''no melee penalty''' as [[special ability]], which allows them to do the same amount of damage as with ranged attack. However, [[Archer and marksman|Marksmen]] and [[Wood and grand elf|Grand Elves]], who have [[double attack]] as a special ability, will only attack once in melee combat.  
 
'''Creatures with no melee penalty special ability:'''
* {{Cn|Zealot}}
* {{Cn|Mage|noname=}}{{Cn|Arch Mage|name=Mage and Arch Mage}}
* {{Cn|Titan}}
* {{Cn|Beholder|noname=}}{{Cn|Evil Eye|name=Beholder and Evil Eye}}
* {{Cn|Medusa|noname=}}{{Cn|Medusa Queen|name=Medusa and Medusa Queen}}
* {{Cn|Enchanter}}
* {{Cn|Pirate|noname=}}{{Cn|Corsair|noname=}}{{Cn|Sea Dog|name=Pirate, Corsair and Sea Dog}} {{withhota}} 


[[Category: Combat]]
[[Category: Combat]]
[[Category: Creature specialties]]
__NOTOC__

Latest revision as of 08:53, 17 December 2023

Melee penalty is a term for shooters' handicap in hand-to-hand combat that causes them to inflict only half of the damage they would do if they were attacking at range. Shooters can not use their ranged attack if an enemy troop is located adjacent to it. They have to either move or engage into hand-to-hand combat.

Several shooters have no melee penalty' as special ability, which allows them to do the same amount of damage as with ranged attack. However, Marksmen and Grand Elves, who have double attack as a special ability, will only attack once in melee combat.

Creatures with no melee penalty special ability: