Monk and Zealot

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Castle Creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove Creatures
Factory Creatures
Bulwark Creatures
Palace Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Monk
12
7
Shots
12
10–12
30
5
Move
Ground
Size
1
Growth
3
582 Horn of the Abyss
485
Cost Per Troop

400

Shoots.
Zealot
12
10
Shots
24
10–12
30
7
Move
Ground
Size
1
Growth
3
750
500
Cost Per Troop

450

Shoots. No melee penalty.

Monks and Zealots are the level 5 creatures of Castle. They can be recruited from the Monastery. According to an in-game rumor, Zealots are beings of pure energy.

"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Monastery

Heroes with a specialty[edit | hide]

Horn of the Abyss[edit | hide]

  In Horn of the Abyss Horn of the Abyss, ranged units can now select whether to use a ranged or melee attack.

Appearance[edit | hide]

A Zealot appears at the beginning of the Safe Passage scenario from the Song for the Father campaign in Restoration of Erathia.

0:44

Official Renders[edit | hide]

User Commentary

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See Also:[edit | hide]