Dragogeddon: Difference between revisions
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'''Dragogeddon''' is a name for unofficial tactical maneuver. It needs a hero with very high [[Primary skill#power_skill|power skii]], good [[[[Primary skill#knowledge_skill|knowledge]] for reasonable high mana points and [[armageddon]] spell. Additionally, the hero needs a creature with appropriate spell immunity. The best creatures for this tactics are [[black dragon]]s, [[gold dragon]]s, [[phoenix]]es, [[magic elemental]]s, [[fire and magma elemental]]s or [[efreeti sultan]]s. Also, [[golems]] can be used although they suffer some damage from armageddon. | |||
At the first round of the battle, the hero casts armageddon which causes damage to all but hero's own troops, because they are immune (or highly [[Magic resistance|resistant]]) to the effects. For this to be successful, the army should include phoenixes, efreeti or either of the dragons, to ensure high [[speed]] and therefore high initiative in the battle. This also works perfctly for [[hit and run]] tactic, if enemy hero ends his turn near a town with tavern. | |||
[[Category: Combat]] [[Category: Terms]] | A possible counter-tactic is the [[Orb of Vulnerability]]. | ||
[[Category: Combat]] | |||
[[Category: Terms]] |
Revision as of 10:36, 14 February 2014
Dragogeddon is a name for unofficial tactical maneuver. It needs a hero with very high power skii, good [[knowledge for reasonable high mana points and armageddon spell. Additionally, the hero needs a creature with appropriate spell immunity. The best creatures for this tactics are black dragons, gold dragons, phoenixes, magic elementals, fire and magma elementals or efreeti sultans. Also, golems can be used although they suffer some damage from armageddon.
At the first round of the battle, the hero casts armageddon which causes damage to all but hero's own troops, because they are immune (or highly resistant) to the effects. For this to be successful, the army should include phoenixes, efreeti or either of the dragons, to ensure high speed and therefore high initiative in the battle. This also works perfctly for hit and run tactic, if enemy hero ends his turn near a town with tavern.
A possible counter-tactic is the Orb of Vulnerability.