Firebird and Phoenix

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Conflux creatures
Level 1
Pixie Pixie Armageddon's Blade
Sprite Sprite Armageddon's Blade
Level 2
Air Elemental Air Elemental
Storm Elemental Storm Elemental Armageddon's Blade
Level 3
Water Elemental Water Elemental
Ice Elemental Ice Elemental Armageddon's Blade
Level 4
Fire Elemental Fire Elemental
Energy Elemental Energy Elemental Armageddon's Blade
Level 5
Earth Elemental Earth Elemental
Magma Elemental Magma Elemental Armageddon's Blade
Level 6
Psychic Elemental Psychic Elemental Armageddon's Blade
Magic Elemental Magic Elemental Armageddon's Blade
Level 7
Firebird Firebird Armageddon's Blade
Phoenix Phoenix Armageddon's Blade
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Firebird
 Cost per troop 

1500
(2000) Horn of the Abyss
Attack 18
Defense 18
Damage 30–40
Health 150
Speed 15
Movement Flying
Size 2
Growth 2 (1) Horn of the Abyss
AI Value 4547
(4336) Horn of the Abyss
 Special abilities:
Immune to fire (Magic Arrow included)
(50% fire reduction) Horn of the Abyss
Breath attack
Phoenix
 Cost per troop 

2000
(3000) Horn of the Abyss

1
Attack 21
Defense 18
Damage 30–40
Health 200
Speed 21
Movement Flying
Size 2
Growth 2 (1) Horn of the Abyss
AI Value 6721
 Special abilities:
Immune to fire (Magic Arrow included)
Breath attack
Rebirth
Pyre    Armageddon's Blade
 Horn of the Abyss
 Armageddon's Blade
 Horn of the Abyss

Firebirds and Phoenixes are the level 7 creatures of Conflux. They are recruited from the Pyre.

"Firebirds are worldly manifestations of creatures from the elemental plane of fire. These magnificent beasts are as quick as fire itself and immune to spells of the same nature. Phoenixes, the more powerful incarnation of the Firebird, can resurrect some of its number from the ashes of its own demise." AB manual

Special Ability: Rebirth[edit]

Rebirth is a special ability of Phoenixes. It causes part of them to "rise from the ashes" if the whole stack is killed. The effect is similar to Resurrection spell, and it is permanent. The ability works only once per combat per stack.

Every Phoenix in the stack increases the chance to one of them to be reborn by +20%, but no more than one unit per a group of five Phoenixes may be reborn. In other words, one Phoenix will have a 20% chance to raise one unit with rebirth ability, three Phoenixes will have 60% chance to raise one unit, and 6 Phoenixes have 100% chance (always) to raise one unit with a 20% chance of raising a second.

Horn of the Abyss[edit]

  • AI Value of Firebirds was decreased to 4336.
  • The basic weekly growth was reduced to 1.
  • External dwelling guard was reduced from 6 to 3 Firebirds.
  • The cost in gold was increased to 2000 Gold for a Firebird and 3000 Gold for a Phoenix.
  • Fire immunity of Firebirds was replaced with 50% Fire resistance.
  • Phoenixes are vulnerable only to the central hex of Magog's attack.
  • Vault of Ashes was added. A new Conflux structure that increases the growth of the Firebird and Phoenix by 1.
  • Shadow was added to the adventure map view of a Phoenix.

User commentary

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Some may find the information in this section subjective or irrelevant.

Beware of breath attack which may kill your own troops as well.


Although Firebirds and Phoenixes are immune to fire magic, they are not unaffected by fire-based creature attacks. For example Magogs' fireball attack or Dragons' breath attacks are not considered to be magical, and therefore, they do harm Firebirds and Phoenixes. In the original game, they are considered to be one of the most overpowered level 7 unit because of their double growth, speed and specialty. They are useful for Dragogeddon, as they're immune to Armageddon (note that in Horn of the Abyss Horn of the Abyss, only Phoenixes are immune to it, therefore in HotA Firebirds are useless for Dragogeddon).


Though Phoenixes are not the strongest tier 7 creature, their main strength lies in their incredible speed. They are easily the fastest unit in the game and can cover the span of an entire battlefield with one movement. Even in low numbers, they are extremely handy in the ranks of a hero wielding powerful Expert spells like Slow, Haste or Prayer. An army containing Phoenixes is next to guaranteed to strike first, unless the foe has multiple speed-boosting artifacts like Cape of Velocity and/or is Sir Mullich. This gives the Phoenix controller the ability to immediately buff their entire army or cripple the opponent's.


The Phoenixes' ability to resurrect themselves, although it only works on a very small number of creatures compared to the original stack size, can be quite annoying for an opponent. For instance, it can make it harder to get rid of a stack of phoenixes forcing a shooter into melee, or to kill all of a weaker hero's army before they retreat or surrender with their artifacts.


They are creatures summoned from the Elemental Plane of Fire.


See also: