Armageddon

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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Armageddon
School:  Fire Magic
Level:  4th
Cost:  24/20
Duration:  instant
 Basic effect
All troops take (30 + (power × 50 (40 Horn of the Abyss))) points of damage.
 Advanced effect
All troops take (60 + (power × 50 (40 Horn of the Abyss))) points of damage.
 Expert effect
All troops take (120 + (power × 50 (40 Horn of the Abyss))) points of damage.
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   0 (0*)
Inferno   10
Necropolis   10
Dungeon   20
Stronghold   0
Fortress   0
Conflux   0
Cove Horn of the Abyss   0
Factory Horn of the Abyss   0
* Without Library

Armageddon is a 4th level spell in the School of Fire Magic. It damages all creatures on the battlefield, including the caster's own troops. However, a few creatures can resist the spell due to their spell immunities. This allows to use specific tactics, including:

  • Dragogeddon (using only Gold and/or Black Dragons in the battle. Green and Red Dragons will suffer from Armageddon, as they are not immune to level 4 spells, and are therefore useless in Dragogeddon);
  • Conflux's Armageddon squad, consisting of 4-7 tier Conflux units.

The highest possible damage for Armageddon cast by a player is 375154 points of damage. This requires Expert Fire Magic (or Fiery Fields, or Magic plains), Expert Sorcery, Sorcery as hero specialty (gives 5% bonus to Sorcery per level), maximum Power (99), maximum hero level (6424) and Orb of Tempestuous Fire. 370084 (ca. 98%) points are the bonus from Sorcery skill. Therefore this is the highest possible damage to deal to multiple units by one spell by a player. It is, however, possible for Faerie Dragon to cast spells of theoretically infinite strength. For highest possible damage to deal to one unit at once by one spell, see Implosion.

Creatures immune to Armageddon:

Artifacts that provide immunity to Armageddon:

Horn of the Abyss[edit]

In Horn of the Abyss, Armageddon damage is reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120. Read more here.

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Armageddon can cause even more damage to creatures than the Implosion if collateral damage is taken into account. Because Armageddon damages all creatures, it has become part of one of the most renowned tactics, often called Dragogeddon. The tactic requires fast creatures immune to Armageddon. In the original Restoration of Erathia, Gold Dragons and Black Dragons were the fastest creatures with immunity to Armageddon, and that is where the name of the tactic was probably derived. Later in Armageddon's Blade and Shadow of Death, the Phoenix became the fastest creature with immunity to Armageddon. In Inferno, you may get Armageddon in the Mage Guild and use only Efreet and Efreet Sultans who are immune to the spell. When the hero's army only consists of immune creatures, the hero may cast Armageddon without damaging his own creatures, in the process causing severe damage to the enemy. Note that Green and Red Dragons are not immune to Armageddon, thus they're useless for Dragogeddon.

The town with the highest amount of creatures immune to Armageddon is Conflux, with 4 out of 7 fully upgraded creatures being completely immune. On top of that, it's their highest-tier creatures. However, to balance that, Conflux can only learn Armageddon if they have the Aurora Borealis. This does not work in Horn of the Abyss. The only towns that can learn Armageddon are Inferno, Dungeon, and Necropolis.


See also[edit]