Psychic Elemental and Magic Elemental

From Heroes 3 wiki
(Redirected from Magic elemental)
Jump to navigation Jump to search
Psychic Elemental
15
13
10–20
75
7
Move
Ground
Size
1
Growth
2
1669
1431
Cost Per Troop

950 Horn of the Abyss
Elemental. No enemy retaliation. Attacks all adjacent enemies. 50% damage to creatures with mind spell immunity.
Magic Elemental
15
13
15–25
80
9
Move
Ground
Size
1
Growth
2
2012
1724
Cost Per Troop

1200 Horn of the Abyss
Elemental. No enemy retaliation. Attacks all adjacent enemies. Immune to all spells. 50% damage to creatures with spell immunity.

Psychic Elementals and Magic Elementals are the level 6 creatures of Conflux. They are recruited from the Altar of Thought.

"Psychic Elementals are the physical evidence of what many consider the fifth element: thought. These creatures are immune to Mind spells. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a retaliatory strike. Magic Elementals are a product of the sixth element: magic. Magic Elementals are also immune to all forms of magic." AB manual

Dwellings & Portraits[edit | hide | hide all]

Altar of Thought

Heroes with a specialty[edit | hide]

Special Abilities[edit | hide]

  • Psychic Elementals do half damage to units immune to Mind spells. Because all elementals are immune to Mind Spells, Psychic Elementals' Mind Spell immunity is redundant.
  • Magic Elementals do half damage to units immune to magic.

Although Magic Elemental Magic Elementals are immune to all spells, they will still be affected by  Quicksand,  Dispel and  Fire Shield.

Note that the damage is not halved against targets affected by Anti-Magic.

Horn of the Abyss[edit | hide]

  • Psychic Elementals' cost 750 Gold 950 Gold
  • Magic Elementals' cost 800 Gold 1200 Gold.
  • The in-game descriptions for both Psychic and Magic Elementals are updated.

Official Renders[edit | hide]

User commentary

[Show user commentary]

See also:[edit | hide]