Event: Difference between revisions
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* Learn [[spell]]s | * Learn [[spell]]s | ||
* Receive [[creature]]s | * Receive [[creature]]s | ||
* Gain, lose, have negated, set or replenished [[Movement|movement points]]. | * Gain, lose, have negated, set or replenished [[Movement|movement points]]. {{withhota}} | ||
It should be noted, that if a hero has empty secondary skill slots left, he will learn any secondary skill; even if it is restricted from his hero class. Spells learned from events require a corresponding level of [[wisdom]] and a [[spell book]] for a hero to learn them. | It should be noted, that if a hero has empty secondary skill slots left, he will learn any secondary skill; even if it is restricted from his hero class. Spells learned from events require a corresponding level of [[wisdom]] and a [[spell book]] for a hero to learn them. |
Revision as of 19:32, 17 January 2024
Event is an invisible adventure map object, that is triggered when a hero enters the square. The map-maker can set the event to be triggered only by computer players, only by human players or both of them. It can also be set, that only a certain player may trigger it. Additionally, the event can be canceled after a hero first time triggers it, or it can be triggered unlimited times. However, if the event contains any guardians, they will not be reset.
When the event is triggered, and if the possible guardians are defeated, the hero may:
- Gain experience
- Gain or lose spell point
- Gain positive or negative luck
- Gain positive or negative morale
- Gain or lose resources
- Gain primary skills
- Gain secondary skills
- Gain artifacts
- Learn spells
- Receive creatures
- Gain, lose, have negated, set or replenished movement points.
It should be noted, that if a hero has empty secondary skill slots left, he will learn any secondary skill; even if it is restricted from his hero class. Spells learned from events require a corresponding level of wisdom and a spell book for a hero to learn them.
See also
See also: