Talk:List of bugs (HotA): Difference between revisions
Jump to navigation
Jump to search
(Elemental level bug fixed in HotA) |
No edit summary |
||
Line 6: | Line 6: | ||
* [[Counterstrike]] - apparently works until the end of the turn after dispel. | * [[Counterstrike]] - apparently works until the end of the turn after dispel. | ||
* Apparently [[Movement]] diagonally when on native terrain as a last possible movement is bugged on rough terrains; It seems it's also possible to move cheaper on rough and wasteland as a native terrain by 16 movement points, provided the movement is diagonal and the hero has between 125 and 141 Movement points. | * Apparently [[Movement]] diagonally when on native terrain as a last possible movement is bugged on rough terrains; It seems it's also possible to move cheaper on rough and wasteland as a native terrain by 16 movement points, provided the movement is diagonal and the hero has between 125 and 141 Movement points. | ||
* [[Fire Shield]] interaction with negative luck. If a stack with fire shield would be normally killed, but survives due to negative luck, the fires shield does bonus damage (based on the total HP or the defending stack instead of the actual damage dealt). |
Revision as of 18:22, 29 January 2024
Possible bugs based on other wiki pages
NOTE: Once we test these, we should delete them or move them to the main bug page.
- Necromancy - apparently AI raises more skeletons than it should
- Magic Mirror - apparently doesn't work against the AI, who ignores the reflect chance
- Whirlpool - apparently it has a limit of 99,999,999 fight value per stack.
- Counterstrike - apparently works until the end of the turn after dispel.
- Apparently Movement diagonally when on native terrain as a last possible movement is bugged on rough terrains; It seems it's also possible to move cheaper on rough and wasteland as a native terrain by 16 movement points, provided the movement is diagonal and the hero has between 125 and 141 Movement points.
- Fire Shield interaction with negative luck. If a stack with fire shield would be normally killed, but survives due to negative luck, the fires shield does bonus damage (based on the total HP or the defending stack instead of the actual damage dealt).