Counterstrike
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Counterstrike | ||
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School: | Air Magic | |
Level: | 4th | |
Cost: | 24/20 | |
Duration: | 1 rnd/sp | |
Basic effect | ||
Target, allied troop can retaliate against one additional attack per round. | ||
Advanced effect | ||
Target, allied troop can retaliate against two additional attacks per round. | ||
Expert effect | ||
All allied troops can retaliate against two additional attacks per round. | ||
Probability of occurrence (%): | ||
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10 | |
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20 | |
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16 (10*) | |
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10 | |
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10 | |
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10 | |
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0 | |
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0 | |
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10 | |
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10 | |
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10 | |
* Without Library |
It enables allied troops to retaliate extra times. The effect becomes a mass spell at expert level.
The additional counterstrikes remain available until the end of the round, even if the spell is dispelled.
Creatures immune to Counterstrike:
Royal Griffin (Counterstrike can be cast on Royal Griffins, but it is a waste, since they already have unlimited retaliations.)
Fangarm
(Counterstrike can be cast on Fangarms, but it is a waste, since they already have unlimited retaliations.)
Creatures capable of casting Counterstrike:
Master Genies (advanced level)
User Commentary
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Most effectively cast on strong troops like Vampire Lords or those that strike all around, or massively numbered troops like Halberdiers.