Templar and Paladin: Difference between revisions

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'''Templars''' and '''Paladins''' are the level 7 alternative creatures of [[Castle]]. They can be recruited from the Cathedral.
'''Templars''' and '''Paladins''' are the level 7 alternative creatures of [[Castle]]. They can be recruited from the Cathedral.
{{DwellingPortraitNoExp
| dwelling      = Cathedral
| creature1      = Templar
| creature2      = Paladin
}}


{{creature 'see also'}}
{{creature 'see also'}}

Revision as of 03:04, 28 January 2025

The following information is largely based on extrapolations about a work-in-progress project and largely unconfirmed. The finished project may differ greatly.
Only available when the unofficial expansion, Day of Reckoning, is installed.
Castle creatures
Level 1
Pikeman Pikeman Pikeman
Halberdier Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Paladin
20
25
25–45
225
7
Move
Ground
Size
1
Growth
2
6925
6925
Cost

3000

2

Can cast Destroy Undead (60 HP per unit) twice per combat. Casts Expert Prayer at the start of combat.
Templar
15
15
25–45
175
5
Move
Ground
Size
1
Growth
2
3698
3698
Cost

1400

1

Can cast Destroy Undead (30 HP per unit) once per combat.

Templars and Paladins are the level 7 alternative creatures of Castle. They can be recruited from the Cathedral.

See Also: