Enchanter: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
}} | }} | ||
'''Enchanters''' are [[neutral creature]] recruited from the [[enchanter's hollow]]. They are [[spellcaster]]s and | '''Enchanters''' are [[neutral creature]] recruited from the [[enchanter's hollow]]. They are [[spellcaster]]s and automatically cast [[haste]], [[bless]], [[stone skin]], [[cure]], [[air shield]], [[slow]] or [[weakness]] at expert level every three rounds, lasting for three rounds. Air Shield can only be cast if there are enemy ranged creatures present which are able to shoot (ie, not out of shots, not blinded, etc). | ||
== Related Articles == | |||
* [[Dracon]] | |||
[[Category: Creatures]] | [[Category: Creatures]] |
Revision as of 12:09, 8 November 2015
Statistics | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Enchanter | ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
Special abilities: | ||||||||||||||||||||
No melee penalty + spellcaster | ||||||||||||||||||||
Portraits
|
Enchanters are neutral creature recruited from the enchanter's hollow. They are spellcasters and automatically cast haste, bless, stone skin, cure, air shield, slow or weakness at expert level every three rounds, lasting for three rounds. Air Shield can only be cast if there are enemy ranged creatures present which are able to shoot (ie, not out of shots, not blinded, etc).