Sacrifice: Difference between revisions
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==Comments== | ==Comments== | ||
Obviously, it's better to sacrifice a stack with many units than a stack with the same total health but fewer units. | Obviously, it's better to sacrifice a stack with many units than a stack with the same total health but fewer units. Thats what imps are made for!(4 base hp +3+ minimum 1 spell power)=minimum of double hp gain. Example: 30 imps per week=(240 hp to raise at battle)/( a week of imp accumulation) | ||
Which is more than an arch-devil with only 1 spell power. Which also makes it equivalent to 3 devil production per week. | |||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 12:50, 5 May 2011
Target, non-undead troop is destroyed, and can't be resurrected later. Then, another stack's dead units are brought back to life, (this stack must be receptive to Resurrection). Template:Skills
Units that can't be Sacrified
Units that can't be Resurrected
- Efreeti/Efreet Sultans
- Firebirds/Phoenixes
- Undead
- Elementals
- Golems
- Stone/Obsidian Gargoyles
- Gold Dragons
Comments
Obviously, it's better to sacrifice a stack with many units than a stack with the same total health but fewer units. Thats what imps are made for!(4 base hp +3+ minimum 1 spell power)=minimum of double hp gain. Example: 30 imps per week=(240 hp to raise at battle)/( a week of imp accumulation) Which is more than an arch-devil with only 1 spell power. Which also makes it equivalent to 3 devil production per week.