Artillery: Difference between revisions
m (small caps as in manual / only one hero gains control) |
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== Comments & debate == | == Comments & debate == | ||
Though not the worst skill, Artillery is of limited use, especially later on in the game. | Though not the worst skill, Artillery is of limited use, especially later on in the game. Even with a hero with Artillery as specialty, the maximum damage of Ballista remains well below a thousand points – even if the hero has [[Archery]]and high attack skill. Moreover, given that a ballista has only 250 health and acts last during the combat round, it may be destroyed in battles even before it can inflict any significant damage. Perhaps the most valuable feature is the control over arrow towers, which not only can be of use during sieges, but also gives defending hero the chance to cast the first spell. It should be noted, that the Ballista is not deployed for the defended in siege battles. Additionally, Artillery can be somewhat valuable early on in resource poor maps of impossible difficulty. | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 15:13, 3 July 2014
Artillery is a secondary skill that gives the hero manual control over the Ballista. Basic Artillery provides a 50% chance that attacks from a ballista deal double damage. For advanced Artillery this is a 75% chance and for expert Artillery a 100% chance. Advanced and expert Artillery also allow the ballista to shoot twice per round, instead of once. When a hero with Artillery defends during a siege, the player gains manual control over the arrow towers.
Heroes that specialize in Ballistas:
- Christian the Knight
- Torosar the Alchemist
- Pyre the Demoniac
- Arlach the Overlord
- Gurnisson the Barbarian
Comments & debate
Though not the worst skill, Artillery is of limited use, especially later on in the game. Even with a hero with Artillery as specialty, the maximum damage of Ballista remains well below a thousand points – even if the hero has Archeryand high attack skill. Moreover, given that a ballista has only 250 health and acts last during the combat round, it may be destroyed in battles even before it can inflict any significant damage. Perhaps the most valuable feature is the control over arrow towers, which not only can be of use during sieges, but also gives defending hero the chance to cast the first spell. It should be noted, that the Ballista is not deployed for the defended in siege battles. Additionally, Artillery can be somewhat valuable early on in resource poor maps of impossible difficulty.