Pathfinding: Difference between revisions
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(is an adventure map skill) |
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{{Secondary skills}} | {{Secondary skills}} | ||
{{Secondary skill | {{Secondary skill | ||
| B_effect = reduces the movement penalty for rough terrain by 25%. | | B_effect = Adventure Map, Land, reduces the movement penalty for rough terrain by 25%. | ||
| A_effect = reduces the movement penalty for rough terrain by 50%. | | A_effect = Adventure Map, Land, reduces the movement penalty for rough terrain by 50%. | ||
| E_effect = reduces the movement penalty for rough terrain by 75%. | | E_effect = Adventure Map, Land, reduces the movement penalty for rough terrain by 75%. | ||
}} | }} | ||
Revision as of 12:45, 27 July 2014
Pathfinding is a secondary skill, that reduces the movement penalty for rough terrains. A hero with expert pathfinding secondary skills treats all terrains as grass, which means that the hero suffers no penalty for crossing rough, sand, snow or swamp terrain types. The reductions of skill levels to terrain penalties can be seen from the table on the left.
Terrain | None | Basic | Advanced | Expert |
---|---|---|---|---|
Dirt, Grass, Lava, Subterranean | 100% | 100% | 100% | 100% |
Rough | 125% | 100% | 100% | 100% |
Sand, Snow | 150% | 125% | 100% | 100% |
Swamp | 175% | 150% | 125% | 100% |
Discussion
Pathfinding secondary skill's feasibility rests heavily on the charactereistics of the map. On a map with very few areas of rough terrains pathfinding is useless, but on maps containing a lot of rough terrains it becomes extremely valuable. Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted, that some factions native terrains include rough terrains which may affect the necessity of the Pathfinding on some maps.