Luck (secondary skill): Difference between revisions

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'''Luck''' is a [[secondary skill]] that increases hero's combat variable of the [[luck|same name]]. The increase to the variable is +1 at basic skill level, +2 at or +3 depenging on the skill level.  
'''Luck''' is a [[secondary skill]] that increases the combat variable of the [[luck|same name]]. A hero receives +1 [[luck]] at basic skill level, +2 at advanced and +3 at expert.  


== Discussion ==
== Discussion ==
Having high [[luck]] is unquestionably valuable in combat. However, for several reasons Luck a [[secondary skill]] is not worth choosing:
Having high [[luck]] is unquestionably valuable in combat. For several reasons, however, Luck is only a mediocre [[secondary skill]]:
* Positive luck can often be obtained fairly easily through certain artifacts and adventure map locations (e.g. [[Fountain of Fortune]]).
* Maximum positive [[luck]] is +3. This may already be obtained through artifacts and adventure map locations (e.g. [[Fountain of Fortune]]), so often there is little need to also spend a secondary skill slot on it.
* In the case of lucky strike, only [[damage|base damage]] is doubled, which means that benefits from [[Archery]] or [[Offense]] are not taken into account. This means that the total damage is not doubled, as it might be assumed.   
* Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of [[Archery]] or [[Offense]]. Even when learning Luck increases [[luck]] from 0 to +3, the resulting average bonus damage is 2.5 times lower than what expert Offense provides to melee units, and 4 times lower than what expert Archery provides to ranged units.   
* Luck is unpredictable and can not therefore be relied on when planning fights.
* Luck is unpredictable and therefore cannot be relied on when planning fights.


[[Category: Secondary skills]]
[[Category: Secondary skills]]
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Revision as of 07:06, 11 July 2014

is about the secondary skill called Luck. For luck as a combat variable, see luck.

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Luck
Basic Luck: increases your hero's luck by 1.
Advanced Luck: increases your hero's luck by 2.
Expert Luck: increases your hero's luck by 3.

Luck is a secondary skill that increases the combat variable of the same name. A hero receives +1 luck at basic skill level, +2 at advanced and +3 at expert.

Discussion

Having high luck is unquestionably valuable in combat. For several reasons, however, Luck is only a mediocre secondary skill:

  • Maximum positive luck is +3. This may already be obtained through artifacts and adventure map locations (e.g. Fountain of Fortune), so often there is little need to also spend a secondary skill slot on it.
  • Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of Archery or Offense. Even when learning Luck increases luck from 0 to +3, the resulting average bonus damage is 2.5 times lower than what expert Offense provides to melee units, and 4 times lower than what expert Archery provides to ranged units.
  • Luck is unpredictable and therefore cannot be relied on when planning fights.