Air Magic: Difference between revisions
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{{Secondary skills}}{{Secondary skill | {{Secondary skills}}{{Secondary skill | ||
| B_effect = Magic School Specialisation, Air, allows your hero to cast air spells at reduced cost. | | B_effect = Hero Spells, Magic School Specialisation, Air, allows your hero to cast air spells at reduced cost. | ||
| A_effect = Magic School Specialisation, Air, allows your hero to cast air spells at reduced cost and increased effectiveness. | | A_effect = Hero Spells, Magic School Specialisation, Air, allows your hero to cast air spells at reduced cost and increased effectiveness. | ||
| E_effect = Magic School Specialisation, allows your hero to cast air spells at reduced cost and maximum effectiveness. | | E_effect = Hero Spells, Magic School Specialisation, allows your hero to cast air spells at reduced cost and maximum effectiveness. | ||
}} | }} | ||
Revision as of 12:47, 27 July 2014
is about the secondary skill. For air magic spells, see School of Air Magic.
Air magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Air Magic.
Discussion
The main reasons for choosing air magic are fly, dimension door and haste spells.
The first two are most powerful adventure map spells together with town portal (Earth Magic). However, fly and dimension door are often banned from custom maps. Nevertheless, expert air magic causes haste to be cast at mass spell, which makes it worth the secondary skill slot.